GodotSteam Documentation
Introduction
This is the documentation site for GodotSteam, a Steamworks module for Godot Engine which includes a fully-functional version for all versions of Godot from 2.x to 4.x as well as a GDNative plug-in. Here you can find tutorials, lists of functions and signals, and even games currently using GodotSteam.
Support for the project is provided through the GodotSteam Github issues page by e-mail, or discussion in our Discord server.
The Branches
Godot Engine 3.x
Fully working module to compile into Godot Engine, versions 3.0 to 3.5.1
GDNative Plug-In
Drops right into your game so you can start tinkering, versions 3.4.5 to 3.5.1
Godot Engine 4.x
Currently experimental branch for the beta Godot 4; not for production currently
GDExtension
Currently experimental branch for the beta Godot4; not for production currently
Godot Engine 2.x
Fully working module to compile into Godot Engine, versions 2.0 to 2.1.6
Godot Steamworks Server
A Steamworks-enabled dedicated server with Godot 3.x
GodotSteam Example Project
A working example of GodotSteam based on current tutorials
GodotSteam Pre-Compiles
Get integrating Steamworks into your game with pre-compiled editors and templates
Quick Start
There are a few things you'll need to start working with the module, regardless of which flavor you decide to try out:
How-To Guides
Based on what you want to work with, use one of these how-to guides to continue on.
Last, but absolutely not least, make sure you are logged into your Steam client if testing your game or any scenes. Otherwise you will experience some pretty brutal crashing.
Have fun!
Have A Game Using GodotSteam?
Finally got your Steam store page up? Whether you are about to release your game, already did, or are just tinkering away at it, you can send me the details and I will post it in the Games Using GodotSteam section.
You can use the button below to submit your game to the list. Please remember to include your game's Steam store page URL. Additionally you can include another link like your Twitter account, development website, devlog, or anything relevant to your game or studio.