Godot 4.x GDExtension Change-Log
A history of all changes to the gdextension branch.
Version 4.2.4 Changes
- Added: new Input callback input_gamepad_slot_change
- Added: new User callback get_ticket_for_web_api
- Added: new User function getAuthTicketForWebApi
- Changed: getAuthSessionTicket argument is now optional, defaults to NULL
Version 4.2.3 Changes
- Added: new return values for overlay_toggled; this will break compatibility with this
- Added: new Input and Parental Settings enums
- Added: new UGC Content Descriptor ID enums
- Added: new UGC functions removeContentDescriptor, addContentDescriptor, and getQueryUGCContentDescriptors
- Added: new signal filter_text_dictionary_changed
- Changed: getAuthSessionTicket now uses networking identities
- Changed: gamepad_text_input_dismissed now passes back the app ID
- Changed: Steam Input max analog and digital actions values
- Removed: ERegisterActivationCodeResult due to removal in SDK
Version 4.2.2 Changes
- Changed: names of all godotsteam dll/so/dylib files to be less verbose
Version 4.2.1 Changes
- Added: compiled dylib files for OSX, thanks to definitelyokay
- Fixed: names of OSX files in the godotsteam.gdextension file
Version 4.2 Changes
- Changed: brought the plug-in version up to speed with the module version