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Godot 4.x Change-Log

A history of all changes to the godot4 branch.

Version 4.4 Changes

  • Added: new enums and constant related to new Steam initialization function
  • Added: new enums for NetworkingConfigValue
  • Added: new intialization function steamInitEx that is more verbose
  • Added: new UGC function getUserContentDescriptorPreferences
  • Added: new Remote Play function startRemotePlayTogether
  • Changed: UGC functionsetItemTags to have new argument for admin tags
  • Changed: compatible with Steamworks SDK 1.58
  • Changed: in-editor docs now reflect all changes

Version 4.3.1 Changes

  • Fixed: wrong variant type for join_requested

Version 4.3 Changes

  • Added: full GodotSteam documentation into the editor
  • Added: steamShutdown to allow Steamworks to be manually shutdown
  • Added: requestEquippedProfileItems function and equipped_profile_items callback
  • Added: Steam Deck as Steam Input type
  • Changed: all enums are now directly linked to their SDK counterparts
  • Changed: getDigitalActionData returned keys are now state and active
  • Changed: names of some Steam enums to be cleaner and leaner
  • Changed: getAppInstallDir now returns dictionary with absolute path and install size
  • Fixed: some missing enum binds
  • Fixed: missing function argument binds
  • Fixed: get_ticket_for_web_api sending back strings
  • Removed: enums that are not in the SDK but Valve's docs

Version 4.2.2 Changes

  • Added: new Input callback input_gamepad_slot_change
  • Added: new User callback get_ticket_for_web_api
  • Added: new User function getAuthTicketForWebApi
  • Changed: getAuthSessionTicket argument is now optional, defaults to NULL

Version 4.2.1 Changes

  • Added: new return values for overlay_toggled; this will break compatibility with this
  • Added: new Input and Parental Settings enums
  • Added: new UGC Content Descriptor ID enums
  • Added: new UGC functions removeContentDescriptor, addContentDescriptor, and getQueryUGCContentDescriptors
  • Added: new signal filter_text_dictionary_changed
  • Changed: getAuthSessionTicket now uses networking identities
  • Changed: gamepad_text_input_dismissed now passes back the app ID
  • Changed: Steam Input max analog and digital actions values
  • Removed: ERegisterActivationCodeResult due to removal in SDK

Version 4.2 Changes

  • Added: various backports from Godot 3.x branch
  • Fixed: options array size for new Networking classes and memory leaks, thanks to profour
  • Fixed: need for file on some Linux systems, thanks to mikix

Version 4.1.5 Changes

  • Added: networking type message constants
  • Added: more descriptions and tutorial links to in-editor docs
  • Added: avatar_image_loaded callback to get raw response from Steamworks
  • Changed: brought 4.x branch up-to-speed with master / 3.x branch
  • Changed: enums now bound with BIND_ENUM_CONSTANT, thanks to raulsntos
  • Changed: bitwise enums now bound with BIND_ENUM_BITWISE_CONSTANT, thanks to raulsntos
  • Changed: platform of 'osx' to new 'macos'
  • Fixed: platform of 'osx' not being recognized so the module doesn't get added
  • Fixed: microtransaction_auth_response spelling for callback
  • Fixed: getLobbyData not returning UTF-8 encoded string
  • Fixed: sendLobbyChatMsg truncating non-English strings
  • Fixed: filterText truncating input; thanks to tcoxon
  • Removed: MarketingMessageFlags as they don't exist in the header files

Version 4.1.4 Changes

  • Changed: layout to make Git cloning easier
  • Changed: submitItemUpdate to use null if no notes are passed, thanks to mashumafi
  • Fixed: incorrect use of io failure
  • Fixed: DEFVAL type mismatch, thanks to raulsntos
  • Fixed: getSessionConnectionInfo using old networking struct
  • Removed: unused networking stricts

Version 4.1.3 Changes

  • Fixed: and SCsub so that Linux compiling will link Steam correctly

Version 4.1.2 Changes

  • Changed: brought branch up to speed with GodotSteam 3.17.4

Version 4.1.1 Changes

  • Fixed: wrong arch in SCsub file
  • Fixed: registering class in register_types.cpp

Version 4.1 Changes

  • Changed: brought branch up to speed with GodotSteam 3.17.1
  • Fixed: various small issues to get it running with Godot alpha 1

Version 4.0 Changes

  • Added: Initial build, highly experimental!