Godot 4.x Change-Log
A history of all changes to the godot4 branch.
Version 4.4 Changes
- Added: new enums and constant related to new Steam initialization function
- Added: new enums for NetworkingConfigValue
- Added: new intialization function
steamInitEx
that is more verbose - Added: new UGC function
getUserContentDescriptorPreferences
- Added: new Remote Play function
startRemotePlayTogether
- Changed: UGC function
setItemTags
to have new argument for admin tags - Changed: compatible with Steamworks SDK 1.58
- Changed: in-editor docs now reflect all changes
Version 4.3.1 Changes
- Fixed: wrong variant type for join_requested
Version 4.3 Changes
- Added: full GodotSteam documentation into the editor
- Added: steamShutdown to allow Steamworks to be manually shutdown
- Added: requestEquippedProfileItems function and equipped_profile_items callback
- Added: Steam Deck as Steam Input type
- Changed: all enums are now directly linked to their SDK counterparts
- Changed: getDigitalActionData returned keys are now state and active
- Changed: names of some Steam enums to be cleaner and leaner
- Changed: getAppInstallDir now returns dictionary with absolute path and install size
- Fixed: some missing enum binds
- Fixed: missing function argument binds
- Fixed: get_ticket_for_web_api sending back strings
- Removed: enums that are not in the SDK but Valve's docs
Version 4.2.2 Changes
- Added: new Input callback input_gamepad_slot_change
- Added: new User callback get_ticket_for_web_api
- Added: new User function getAuthTicketForWebApi
- Changed: getAuthSessionTicket argument is now optional, defaults to NULL
Version 4.2.1 Changes
- Added: new return values for overlay_toggled; this will break compatibility with this
- Added: new Input and Parental Settings enums
- Added: new UGC Content Descriptor ID enums
- Added: new UGC functions removeContentDescriptor, addContentDescriptor, and getQueryUGCContentDescriptors
- Added: new signal filter_text_dictionary_changed
- Changed: getAuthSessionTicket now uses networking identities
- Changed: gamepad_text_input_dismissed now passes back the app ID
- Changed: Steam Input max analog and digital actions values
- Removed: ERegisterActivationCodeResult due to removal in SDK
Version 4.2 Changes
- Added: various backports from Godot 3.x branch
- Fixed: options array size for new Networking classes and memory leaks, thanks to profour
- Fixed: need for godotsteam.sh file on some Linux systems, thanks to mikix
Version 4.1.5 Changes
- Added: networking type message constants
- Added: more descriptions and tutorial links to in-editor docs
- Added: avatar_image_loaded callback to get raw response from Steamworks
- Changed: brought 4.x branch up-to-speed with master / 3.x branch
- Changed: enums now bound with BIND_ENUM_CONSTANT, thanks to raulsntos
- Changed: bitwise enums now bound with BIND_ENUM_BITWISE_CONSTANT, thanks to raulsntos
- Changed: platform of 'osx' to new 'macos'
- Fixed: platform of 'osx' not being recognized so the module doesn't get added
- Fixed: microtransaction_auth_response spelling for callback
- Fixed: getLobbyData not returning UTF-8 encoded string
- Fixed: sendLobbyChatMsg truncating non-English strings
- Fixed: filterText truncating input; thanks to tcoxon
- Removed: MarketingMessageFlags as they don't exist in the header files
Version 4.1.4 Changes
- Changed: layout to make Git cloning easier
- Changed: submitItemUpdate to use null if no notes are passed, thanks to mashumafi
- Fixed: incorrect use of io failure
- Fixed: DEFVAL type mismatch, thanks to raulsntos
- Fixed: getSessionConnectionInfo using old networking struct
- Removed: unused networking stricts
Version 4.1.3 Changes
- Fixed: config.py and SCsub so that Linux compiling will link Steam correctly
Version 4.1.2 Changes
- Changed: brought branch up to speed with GodotSteam 3.17.4
Version 4.1.1 Changes
- Fixed: wrong arch in SCsub file
- Fixed: registering class in register_types.cpp
Version 4.1 Changes
- Changed: brought branch up to speed with GodotSteam 3.17.1
- Fixed: various small issues to get it running with Godot alpha 1
Version 4.0 Changes
- Added: Initial build, highly experimental!