Godot 4.x Change-Log
A history of all changes to the godot4 branch.
Note: when Godot 4.x goes stable, this branch will become the master branch and current master branch will become godot3.
Version 4.2 Changes
- Added: various backports from Godot 3.x branch
- Fixed: options array size for new Networking classes and memory leaks, thanks to profour
- Fixed: need for godotsteam.sh file on some Linux systems, thanks to mikix
Version 4.1.5 Changes
- Added: networking type message constants
- Added: more descriptions and tutorial links to in-editor docs
- Added: avatar_image_loaded callback to get raw response from Steamworks
- Changed: brought 4.x branch up-to-speed with master / 3.x branch
- Changed: enums now bound with BIND_ENUM_CONSTANT, thanks to raulsntos
- Changed: bitwise enums now bound with BIND_ENUM_BITWISE_CONSTANT, thanks to raulsntos
- Changed: platform of 'osx' to new 'macos'
- Fixed: platform of 'osx' not being recognized so the module doesn't get added
- Fixed: microtransaction_auth_response spelling for callback
- Fixed: getLobbyData not returning UTF-8 encoded string
- Fixed: sendLobbyChatMsg truncating non-English strings
- Fixed: filterText truncating input; thanks to tcoxon
- Removed: MarketingMessageFlags as they don't exist in the header files
Version 4.1.4 Changes
- Changed: layout to make Git cloning easier
- Changed: submitItemUpdate to use null if no notes are passed, thanks to mashumafi
- Fixed: incorrect use of io failure
- Fixed: DEFVAL type mismatch, thanks to raulsntos
- Fixed: getSessionConnectionInfo using old networking struct
- Removed: unused networking stricts
Version 4.1.3 Changes
- Fixed: config.py and SCsub so that Linux compiling will link Steam correctly
Version 4.1.2 Changes
- Changed: brought branch up to speed with GodotSteam 3.17.4
Version 4.1.1 Changes
- Fixed: wrong arch in SCsub file
- Fixed: registering class in register_types.cpp
Version 4.1 Changes
- Changed: brought branch up to speed with GodotSteam 3.17.1
- Fixed: various small issues to get it running with Godot alpha 1
Version 4.0 Changes
- Added: Initial build, highly experimental!