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Godot 4.x Change-Log

A history of all changes to the godot4 branch.


Version 4.7

  • Changed: minor organization and readability changes
  • Fixed: htmlInit() not returning bool for success
  • Fixed: incorrect argument bind for createBeacon()
  • Fixed: incorrect argument bind for setItemMetadata()

Version 4.6.3

  • Changed: returned values for getFriendGamePlayed, thanks to SlejmUr
  • Changed: getItemPrice() now returns base price and price, thanks to SlejmUr
  • Changed: getFriendMessage() and callback connected_friend_chat_message now returns the type, thanks to SlejmUr
  • Changed: updated in-editor docs with changes
  • Fixed: missing info_flags key in getSessionConnectionInfo(), thanks to SlejmUr
  • Fixed: getServerDetails() not sending back needed struct, thanks to SlejmUr

Version 4.6.2

  • Fixed: incorrect constant for PUBLISHED_FILE_UPDATE_HANDLE_INVALID

Version 4.6.1

  • Added: internal notes about where enums are found
  • Added: minor extra helper functions from Steam's client header
  • Added: getSteamID32() function to convert SteamID64 to SteamID
  • Changed: replaced deprecated Controller struct with Inputs struct in getDigitalActionData()
  • Changed: in-editor docs
  • Changed: leaderboard details max now set at highest instead of zero by default

Version 4.6

  • Added: new Remote Storage enum to WorkshopFileType
  • Added: two new UGC enums to ItemState and ItemPreviewType
  • Added: two new Friends class constants
  • Added: new function dismissGamepadTextInput()
  • Added: new Remote Play enum, form factor for VR headset
  • Added: two new result enums; not supported and family size limit exceeded
  • Added: three new enums to NetworkingConfigValue
  • Added: new general constant ACCOUNT_ID_INVALID
  • Changed: FEATURE_KIOSK_MODE enum now deprecated
  • Changed: minor housekeeping by rearranging some functions
  • Changed: k_ESteamNetworkingConfig_SDRClient_DebugTicketAddress was replaced by k_ESteamNetworkingConfig_SDRClient_DevTicket, value is the same but reference changed
  • Changed: updated in-editor docs
  • Fixed: spelling error in getProfileItemPropertyInt() bind
  • Removed: App Lists class functions, callbacks, etc. due to SDK 1.59 changes
  • Removed: Remote Play enums mistakenly added as constants

Version 4.5.4

  • Added: missing k_nSteamNetworkingSend_AutoRestartBrokenSession to constants
  • Added: two missing Input constants: INPUT_HANDLE_ALL_CONTROLLERS and INPUT_MAX_ACTIVE_LAYERS
  • Changed: getInputTypeForHandle() now returns int / enum instead of string for device models
  • Changed: updated in-editor docs for missing content
  • Changed: order of constants to be alphabetic
  • Changed: changed returned variable name to need_to_accept_tos in item_updated callback
  • Changed: Github Actions scripts, one for Vulkan and another for version numbers

Version 4.5.3

  • Fixed: requestClanOfficerList() using wrong internal function, thanks to sepTN

Version 4.5.2

  • Fixed: exchangeItems(), generateItems(), and startPurchase() using wrong array size function, thanks to sepTN
  • Fixed: various spelling issues in in-editor docs, thanks to sepTN

Version 4.5.1

  • Fixed: app ID automatically being set to 480, now default is 0 which makes GodotSteam ignore auto-setting app ID

Version 4.5

  • Added: two new arguments to steamInit() and steamInitEx() to set your app ID and run_callbacks interally, thanks to GreenFox
  • Added: two Music class callbacks
  • Changed: generateItems(0, exchangeItems(), getItemsByID(), and startPurchase() all list-based arguments are now PoolIntArrays
  • Changed: getItemsByID() now takes one argument, counts the elements in the passed array instead
  • Changed: getItemsWithPrices() no longer requires any arguments passed to it
  • Changed: in-editor docs have been updated
  • Fixed: getResultItems() now returns all item data
  • Fixed: missing DEFVAL for steamInitEx()
  • Fixed: Joy Con name in getInputTypeForHandle()
  • Removed: getNumItemsWithPrices() as it was unnecessary

Version 4.4.2

  • Fixed: requestEquippedProfileItems() was missing method bind, thanks to BOTLANNER
  • Fixed: get_ticket_for_web_api callback for getting actual ticket buffer, thanks to dicarne
  • Fixed: compiler complaining about comparison between Steam enum and GodotSteam enum for steamInitEx()
  • Fixed: getListenSocketAddress() fixed to provide the actual address and optional port
  • Changed: different defaults in Github Actions files
  • Changed: createBrowser() now sends proper NULL when empty string passed
  • Changed: html_browser_ready from callback to proper call result
  • Changed: cast handle in setSize() as Steam HHTMLBrowser
  • Removed: unnecessary steam_appid.txt from zips in Github Actions

Version 4.4.1

  • Fixed: missing descriptions for some in-editor functions/signals
  • Fixed: receiveMessagesOnChannel(), receiveMessagesOnPollGroup(), and receiveMessagesOnConnection() had overwriting dictionary keys

Version 4.4

  • Added: new enums and constant related to new Steam initialization function
  • Added: new enums for NetworkingConfigValue
  • Added: new intialization function steamInitEx() that is more verbose
  • Added: new UGC function getUserContentDescriptorPreferences()
  • Added: new Remote Play function startRemotePlayTogether()
  • Changed: UGC function setItemTags() to have new argument for admin tags
  • Changed: compatible with Steamworks SDK 1.58
  • Changed: in-editor docs now reflect all changes

Version 4.3.1

  • Fixed: wrong variant type for join_requested

Version 4.3

  • Added: full GodotSteam documentation into the editor
  • Added: steamShutdown() to allow Steamworks to be manually shutdown
  • Added: requestEquippedProfileItems() function and equipped_profile_items callback
  • Added: Steam Deck as Steam Input type
  • Changed: all enums are now directly linked to their SDK counterparts
  • Changed: getDigitalActionData() returned keys are now state and active
  • Changed: names of some Steam enums to be cleaner and leaner
  • Changed: getAppInstallDir() now returns dictionary with absolute path and install size
  • Fixed: some missing enum binds
  • Fixed: missing function argument binds
  • Fixed: get_ticket_for_web_api sending back strings
  • Removed: enums that are not in the SDK but Valve's docs

Version 4.2.2

  • Added: new Input callback input_gamepad_slot_change
  • Added: new User callback get_ticket_for_web_api
  • Added: new User function getAuthTicketForWebApi()
  • Changed: getAuthSessionTicket() argument is now optional, defaults to NULL

Version 4.2.1

  • Added: new return values for overlay_toggled; this will break compatibility with this
  • Added: new Input and Parental Settings enums
  • Added: new UGC Content Descriptor ID enums
  • Added: new UGC functions removeContentDescriptor(), addContentDescriptor(), and getQueryUGCContentDescriptors()
  • Added: new signal filter_text_dictionary_changed
  • Changed: getAuthSessionTicket() now uses networking identities
  • Changed: gamepad_text_input_dismissed now passes back the app ID
  • Changed: Steam Input max analog and digital actions values
  • Removed: ERegisterActivationCodeResult due to removal in SDK

Version 4.2

  • Added: various backports from Godot 3.x branch
  • Fixed: options array size for new Networking classes and memory leaks, thanks to profour
  • Fixed: need for godotsteam.sh file on some Linux systems, thanks to mikix

Version 4.1.5

  • Added: networking type message constants
  • Added: more descriptions and tutorial links to in-editor docs
  • Added: avatar_image_loaded callback to get raw response from Steamworks
  • Changed: brought 4.x branch up-to-speed with master / 3.x branch
  • Changed: enums now bound with BIND_ENUM_CONSTANT, thanks to raulsntos
  • Changed: bitwise enums now bound with BIND_ENUM_BITWISE_CONSTANT, thanks to raulsntos
  • Changed: platform of 'osx' to new 'macos'
  • Fixed: platform of 'osx' not being recognized so the module doesn't get added
  • Fixed: microtransaction_auth_response spelling for callback
  • Fixed: getLobbyData() not returning UTF-8 encoded string
  • Fixed: sendLobbyChatMsg() truncating non-English strings
  • Fixed: filterText() truncating input; thanks to _tcoxon
  • Removed: MarketingMessageFlags as they don't exist in the header files

Version 4.1.4

  • Changed: layout to make Git cloning easier
  • Changed: submitItemUpdate() to use null if no notes are passed, thanks to mashumafi
  • Fixed: incorrect use of io failure
  • Fixed: DEFVAL type mismatch, thanks to raulsntos
  • Fixed: getSessionConnectionInfo() using old networking struct
  • Removed: unused networking stricts

Version 4.1.3

  • Fixed: config.py and SCsub so that Linux compiling will link Steam correctly

Version 4.1.2

  • Changed: brought branch up to speed with GodotSteam 3.17.4

Version 4.1.1

  • Fixed: wrong arch in SCsub file
  • Fixed: registering class in register_types.cpp

Version 4.1

  • Changed: brought branch up to speed with GodotSteam 3.17.1
  • Fixed: various small issues to get it running with Godot alpha 1

Version 4.0

  • Added: Initial build, highly experimental!