Multiplayer Peer
A history of all changes to the MultiplayerPeer repo.
Version 4.11
- Changed: in-editor docs
- Changed: reorganized code-base
- Changed: more readable error for
sendPending
- Changed: removed _scb from callback names are they are unnecessary due to class call
- Changed:
lobby_chat_update
to just add or remove players - Changed: chat contants names changed
- Fixed: missing argument hints for
lobby_data_update
- Fixed:
get_peer_info
overwriting various dictionary keys - Removed: string response to packet send failure, now returns actual error code
- Removed: matchmaking enums, were not used; can be taken from GodotSteam directly if needed
- Removed:
lobby_invite
,lobby_match_list
,lobby_kicked
as they are bound but not used in MP
Version 4.10
- Changed: now using Steam Flat API, should allow compiling with MinGW
- Changed: updated in-editor docs
Version 4.9
- Added: get_lobby_id() function to expose the lobby ID
- Removed: Mono flags from GA files
Version 4.8
Version bump to sync with 4.x branch
Version 4.7
- Added: in-editor docs, thanks to grossqx
Version 4.6.3
- Fixed: lobby_state breaking after calling close on peer, thanks to Hangman
Version 4.6.2
Version bump to sync with 4.x branch
Version 4.6.1
- Added: various fixes including Linux compiling, thanks to friartruck
Version 4.6
- Changed: all-new Github Actions files with Mono attempt
- Removed: demo has been removed and added to the GodotSteam Example repo instead
Version 4.5.1
- Added: doc_classes folder for writing
- Added: first tests for Github Actions
- Note: Version number pulled in line with godot4 branch which it depends on