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GodotSteam News

Servers 4.5.2 and 3.5.1

Seems like we just updated the servers not too long ago and now there is a new patch to fix an apparently long-standing glitch which caused the servers to crash any time IP addresses were converted internally.

The functions now use a somewhat rolled back method from a few versions ago which seems to work good.

Everything has been pushed public and things are compiled and ready to go! You can find the Godot 4 server here and the Godot 3 server here, with the GDExtension version on the Godot Asset Library.

These IP conversion functions will get backported to the standard branches soon too.

Godot 4.4 and GodotSteam 4.13

Hey, gang! So Godot 4.4 was just released yesterday and we are now rolling out versions of GodotSteam 4.13 too! The Godot 4 pre-compiles, GDExtension, and MultiplayerPeer have been updated and are now available on Github in the release section, linked through the website, or on the Godot Asset Library; well, at least for GDExtension.

Github Actions still has not been fully updated to create Angle and Direct3D versions yet so that will take a bit more time but are expected to be released (hopefully) this week. The Server builds will also be updated for Godot 4.4 but that won't be until tomorrow.

For the full list of changes, check out the change-log for Godot 4.

Exporting? Shipping? Yes!

Getting Your Game Exported And On Steam

Hey, gang! A few days ago we released an updated text tutorial that goes into more details on the process of exporting your game from Godot, setting up some basic things in the Steamworks partner site, and then shipping the game to Steam. Today, we are releasing the video version of that text tutorial on MakerTube.

You can also find the tutorial on the Godot Barn!

As usual, there will probably be some tweaks and updates to this over time. A new video tutorial, and updated text tutorial, will be out next month; this time covering Statistics and Achievements.

Server Updates; No, GodotSteam Server

Today I pushed through what seems like a small change-log worth of fixes but, under the hood, was actually a lot of fixes for all classes available in the GodotSteam Server branches. Thankfully, a user, Michael Janeway, found that many of the class functions were linked incorrectly to the non-server versions and causing issues. After a pull-request and then combing through the rest of the functions, everything is now sorted out.

If you are using the server branches, now would be a great time to download the new versions on the Github releases page or the Godot Asset Library. All branches (Godot 4.x, Godot 3.x, and GDExtension) have been updated; since the GDNative version was deprecated, however, it will not get updated.

Website Upgrades

Today we roll out a revamped layout for the documentation website to make it a bit more organized and hopefully easier to navigate. Literally every page has been given a bit of a facelift with a lot more changes coming soon. Expect to see all our of tutorials get updated with new ones on the horizon; paired with new video tutorials which will be on the MakerTube page.

I also plan to do a fine-tooth comb over all the rest of the pages like classes and how-to's to make sure everything is updated correctly, then go through all the pins we have on Discord about various things that need added or corrected. But at least this first big step into the new docs is finished.

Surely, as with every update, there are probably some minor issues and misspelling. Please feel free to open a pull-request or toss out an e-mail with whatever you find.

❤ Love, Gramps