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User Stats

Provides functions for accessing and submitting stats, achievements, and leaderboards.

Only available in the main GodotSteam branches

Functions

attachLeaderboardUGC

attachLeaderboardUGC( uint64_t ugc_handle, uint64_t this_leaderboard = 0 )

Argument Type Notes
ugc_handle uint64_t Handle to a piece of user generated content that was shared using fileShare.
this_leaderboard uint64_t A leaderboard handle obtained from findLeaderboard or findOrCreateLeaderboard. Defaults to 0.

If no this_leaderboard is passed, then the function will use the last internally-stored handle.

Attaches a piece of user generated content the current user's entry on a leaderboard.

This content could be a replay of the user achieving the score or a ghost to race against. The attached handle will be available when the entry is retrieved and can be accessed by other users using the leaderboard_scores_downloaded callback. To create and download user generated content see the documentation for the Steam Workshop.

Once attached, the content will be available even if the underlying Cloud file is changed or deleted by the user.

You must call findLeaderboard or findOrCreateLeaderboard to get a leaderboard handle prior to calling this function.

Returns: void

Triggers

leaderboard_ugc_set callback


Read more in the official Steamworks SDK documentation

clearAchievement

clearAchievement( string achievement_name )

Argument Type Notes
achievement_name string The achievement you want to reset; uses the name set in the Steamworks back-end.

Resets the unlock status of an achievement.

This is primarily only ever used for testing.

This call only modifies Steam's in-memory state so it is quite cheap. To send the unlock status to the server and to trigger the Steam overlay notification you must call storeStats.

!!! returns "Returns: bool"
    Returns true upon success if the specific achievement API name exists in the App Admin on the Steamworks website and changes are published; otherwise, false.

!!! info "Notes"
    If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called [requestCurrentStats](#requestcurrentstats) and it needs to return successfully via its callback prior to calling this!

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[:fontawesome-brands-steam: Read more in the official Steamworks SDK documentation](https://partner.steamgames.com/doc/api/ISteamUserStats#ClearAchievement){ .md-button .md-button--doc_classes target="_blank" }

downloadLeaderboardEntries

downloadLeaderboardEntries( int start, int end, LeaderboardDataRequest type = LEADERBOARD_DATA_REQUEST_GLOBAL, uint64_t this_leaderboard = 0 )

Argument Type Notes
start int The index to start downloading entries relative to LeaderboardDataRequest.
end int The last index to retrieve entries for relative to LeaderboardDataRequest.
type LeaderboardDataRequest enum The type of data request to make. Defaults to LEADERBOARD_DATA_REQUEST_GLOBAL.
this_leaderboard uint64_t A leaderboard handle obtained from findLeaderboard or findOrCreateLeaderboard. Defaults to 0.

If no leaderboard_handle is passed, then the function will use the last internally-stored handle.

Fetches a series of leaderboard entries for a specified leaderboard.

You can ask for more entries than exist, then this will return as many as do exist.

If you want to download entries for an arbitrary set of users, such as all of the users on a server then you can use downloadLeaderboardEntriesForUsers which takes an array of Steam IDs.

You must call findLeaderboard or findOrCreateLeaderboard to get a leaderboard handle prior to calling this function.

Returns: void

Triggers

leaderboard_scores_downloaded call result


Read more in the official Steamworks SDK documentation

downloadLeaderboardEntriesForUsers

downloadLeaderboardEntriesForUsers( array users_id, uint64_t this_leaderboard = 0 )

Argument Type Notes
users_id array An array of Steam IDs to get the leaderboard entries for.
this_leaderboard uint64_t A leaderboard handle obtained from findLeaderboard or findOrCreateLeaderboard. Defaults to 0.

If no leaderboard_handle is passed, then the function will use the last internally-stored handle.

Fetches leaderboard entries for an arbitrary set of users on a specified leaderboard.

A maximum of 100 users can be downloaded at a time, with only one outstanding call at a time. If a user doesn't have an entry on the specified leaderboard, they won't be included in the result.

If you want to download entries based on their ranking or friends of the current user then you should use downloadLeaderboardEntries.

You must call findLeaderboard or findOrCreateLeaderboard to get a leaderboard handle prior to calling this function.

Returns: void

Triggers

leaderboard_scores_downloaded callback


Read more in the official Steamworks SDK documentation

findLeaderboard

findLeaderboard( string leaderboard_name )

Argument Type Notes
leaderboard_name string The name of the leaderboard to find. Must not be longer than LEADERBOARD_NAME_MAX / 128.

Gets a leaderboard by name.

You must call either this or findOrCreateLeaderboard to obtain the leaderboard handle which is valid for the game session for each leaderboard you wish to access prior to calling any other Leaderboard functions.

Returns: void

Triggers

leaderboard_find_result call result


Read more in the official Steamworks SDK documentation

findOrCreateLeaderboard

findOrCreateLeaderboard( string leaderboard_name, LeaderboardSortMethod sort_method, LeaderboardDisplayType display_type )

Argument Type Notes
leaderboard_name string The name of the leaderboard to find or create. Must not be longer than LEADERBOARD_NAME_MAX / 128.
sort_method LeaderboardSortMethod enum The sort order of the new leaderboard if it's created.
display_type LeaderboardDisplayType enum The display type (used by the Steam Community web site) of the new leaderboard if it's created.

Gets a leaderboard by name, it will create it if it's not yet created.

You must call either this or findLeaderboard to obtain the leaderboard handle which is valid for the game session for each leaderboard you wish to access prior to calling any other Leaderboard functions.

Leaderboards created with this function will not automatically show up in the Steam Community. You must manually set the Community Name field in the App Admin panel of the Steamworks website. As such it's generally recommended to prefer creating the leaderboards in the App Admin panel on the Steamworks website and using findLeaderboard unless you're expected to have a large amount of dynamically created leaderboards.

You should never pass 0 for sort_method or 0 for display_type as this is undefined behavior.

Returns: void

Triggers

leaderboard_find_result callback


Read more in the official Steamworks SDK documentation

getAchievement

getAchievement( string achievement_name )

Argument Type Notes
achievement_name string The achievement you want to obtain the status of; uses the name set in the Steamworks back-end.

Gets the unlock status of the Achievement.

The equivalent function for other users is getUserAchievement.

Returns: dictionary

Contains the following keys:

  • ret (bool) - Returns true if the API name of the specified achievement exists in the App Admin on the Steamworks site and the changes are published; otherwise, false.
  • achieved (bool)

Read more in the official Steamworks SDK documentation

getAchievementAchievedPercent

getAchievementAchievedPercent( string achievement_name )

Argument Type Notes
achievement_name string The achievement you want to obtain the status of; uses the name set in the Steamworks back-end.

Returns the percentage of users who have unlocked the specified achievement.

You must have called requestGlobalAchievementPercentages and it needs to return successfully via its callback prior to calling this.

Returns: dictionary

Contains the following keys:

Key Type Notes
ret bool Returns true upon success; otherwise, false if requestGlobalAchievementPercentages has not been called or if the specified API names does not exist in the global achievement percentages.
percent float The percentage of people that have unlocked this achievement from 0 to 100.

Read more in the official Steamworks SDK documentation

getAchievementAndUnlockTime

getAchievementAndUnlockTime( string achievement_name )

Argument Type Notes
achievement_name string The achievement you want to obtain the status of; uses the name set in the Steamworks back-end.

Gets the achievement status, and the time it was unlocked if unlocked.

If the return value is true, but the unlock time is zero, that means it was unlocked before Steam began tracking achievement unlock times (December 2009). The time is provided in Unix epoch format, seconds since January 1, 1970 UTC.

The equivalent function for other users is getUserAchievementAndUnlockTime.

Returns: dictionary

Contains the following keys:

Key Type Notes
retrieve bool Returns true if the API name of the specified achievement exists in the App Admin on the Steamworks site and the changes are published; otherwise, false.
achieved bool Returns whether the current user has unlocked the achievement.
unlocked uint32_t Returns the time that the achievement was unlocked; if achieved is true.

Read more in the official Steamworks SDK documentation

getAchievementDisplayAttribute

getAchievementDisplayAttribute( string achievement_name, string key )

Argument Type Notes
achievement_name string The achievement you want to obtain the attribute of; uses the name set in the Steamworks back-end.
key string The key to get a value for.

Get general attributes for an achievement. Currently provides: Name, Description, and Hidden status.

This receives the value from a dictionary/map keyvalue store, so you must provide one of the following keys:

  • name - to retrive the localized achievement name in UTF8
  • desc - to retrive the localized achievement description in UTF8
  • hidden - for retrieving if an achievement is hidden. Returns "0" when not hidden, "1" when hidden

This localization is provided based on the games language if it's set, otherwise it checks if a localization is avilable for the users Steam UI Language. If that fails too, then it falls back to english.

Returns: string

Returns a value as a string upon success if all the following conditions are met; otherwise, it returns an empty string:

  • The specified achievement exists in the App Admin on the Steamworks site and the changes are published.
  • The specified key is valid.

Read more in the official Steamworks SDK documentation

getAchievementIcon

getAchievementIcon( string achievement_name )

Argument Type Notes
achievement_name string The achievement you want to obtain the icon of; uses the name set in the Steamworks back-end.

Gets the icon for an achievement.

The image is returned as a handle to be used with getImageRGBA to get the actual image data.

Returns: int

Returns a handle to be used with getImageRGBA. It will return an invalid handle of 0 under the following conditions:

  • The specified achievement does not exists in the App Admin on the Steamworks site or the changes are not published.
  • Steam is still fetching image data from the server. This will trigger a user_achievement_icon_fetched callback which will notify you when the image data is ready and provide you with a new handle. If the icon_handle in the callback is still 0, then there is no image set for the specified achievement.

Notes

See the Achievement Icons tutorial for an example.


Read more in the official Steamworks SDK documentation

getAchievementName

getAchievementName( uint32_t achievement_index )

Argument Type Notes
achievement_index uint32_t Index of the achievement.

Gets the 'API name' for an achievement index between 0 and getNumAchievements.

This function must be used in conjunction with getNumAchievements to loop over the list of achievements.

In general games should not need these functions as they should have the list of achievements compiled into them.

!!! returns "Returns: string


Read more in the official Steamworks SDK documentation

getAchievementProgressLimitsFloat

getAchievementProgressLimitsFloat( string achievement_name )

Argument Type Notes
achievement_name string The achievement you want to obtain the progress limits of; uses the name set in the Steamworks back-end.

For achievements that have related progress stats, use this to query what the bounds of that progress are. You may want this info to selectively call indicateAchievementProgress when appropriate milestones of progress have been made, to show a progress notification to the user.

Returns: dictionary

Contains the following keys:

Key Type Notes
min float The minimum value for the achievement progress.
max float The maximum value for the achievement progress; when the achievement should trigger.

getAchievementProgressLimitsInt

getAchievementProgressLimitsInt( string achievement_name )

Argument Type Notes
achievement_name string The achievement you want to obtain the progress limits of; uses the name set in the Steamworks back-end.

For achievements that have related progress stats, use this to query what the bounds of that progress are. You may want this info to selectively call indicateAchievementProgress when appropriate milestones of progress have been made, to show a progress notification to the user.

Returns: dictionary

Contains the following keys:

Key Type Notes
min int32 The minimum value for the achievement progress.
max int32 The maximum value for the achievement progress; when the achievement should trigger.

getGlobalStatFloat

getGlobalStatFloat( string stat_name )

Argument Type Notes
stat_name string The statistic you want to obtain the global value of; uses the name set in the Steamworks back-end.

Gets the lifetime totals for an aggregated stat.

You must have called requestGlobalStats and it needs to return successfully via its callback prior to calling this.

Returns: float


Read more in the official Steamworks SDK documentation

getGlobalStatInt

getGlobalStatInt( string stat_name )

Argument Type Notes
stat_name string The statistic you want to obtain the global value of; uses the name set in the Steamworks back-end.

Gets the lifetime totals for an aggregated stat.

You must have called requestGlobalStats and it needs to return successfully via its callback prior to calling this.

Returns: uint64_t


Read more in the official Steamworks SDK documentation

getGlobalStatFloatHistory

getGlobalStatFloatHistory( string stat_name )

Argument Type Notes
stat_name string The statistic you want to obtain the global history of; uses the name set in the Steamworks back-end.

Gets the daily history for an aggregated stat.

Returns: PackedFloat64Array


Read more in the official Steamworks SDK documentation

getGlobalStatIntHistory

getGlobalStatIntHistory( string stat_name )

Argument Type Notes
stat_name string The statistic you want to obtain the global history of; uses the name set in the Steamworks back-end.

Gets the daily history for an aggregated stat.

Returns: PackedInt64Array


Read more in the official Steamworks SDK documentation

getLeaderboardDisplayType

getLeaderboardDisplayType( uint64_t leaderboard_handle = 0 )

Argument Type Notes
leaderboard_handle uint64_t A leaderboard handle obtained from findLeaderboard or findOrCreateLeaderboard. Defaults to 0.

If no leaderboard_handle is passed, then the function will use the last internally-stored handle.

Get the display type of a leaderboard handle.

Returns: LeaderboardDisplayType enum

This will return LEADERBOARD_DISPLAY_TYPE_NONE / 0 if the leaderboard handle is invalid.


Read more in the official Steamworks SDK documentation

getLeaderboardEntries

getLeaderboardEntries( )

Get the currently used leaderboard entries.

Returns: array

Notes

This is a GodotSteam specific function. Was replaced with get_leaderboard_entries() in Main class as a set-get.


Removed GodotSteam 4.11

getLeaderboardEntryCount

getLeaderboardEntryCount( uint64_t this_leaderboard = 0 )

Argument Type Notes
this_leaderboard uint64_t A leaderboard handle obtained from findLeaderboard or findOrCreateLeaderboard. Defaults to 0.

If no leaderboard_handle is passed, then the function will use the last internally-stored handle.

Returns the total number of entries in a leaderboard.

This is cached on a per leaderboard basis upon the first call to findLeaderboard or findOrCreateLeaderboard and is refreshed on each successful call to downloadLeaderboardEntries, downloadLeaderboardEntriesForUsers, and uploadLeaderboardScore.

Returns: int


Read more in the official Steamworks SDK documentation

getLeaderboardName

getLeaderboardName( uint64_t this_leaderboard = 0 )

Argument Type Notes
this_leaderboard uint64_t A leaderboard handle obtained from findLeaderboard or findOrCreateLeaderboard. Defaults to 0.

If no leaderboard_handle is passed, then the function will use the last internally-stored handle.

Returns: string

Returns the API name of a leaderboard handle.


Read more in the official Steamworks SDK documentation

getLeaderboardSortMethod

getLeaderboardSortMethod( uint64_t this_leaderboard = 0 )

Argument Type Notes
this_leaderboard uint64_t A leaderboard handle obtained from findLeaderboard or findOrCreateLeaderboard. Defaults to 0.

If no leaderboard_handle is passed, then the function will use the last internally-stored handle.

Get the sort order of a leaderboard handle. If no thisLeaderboard handle is passed, then the function will use the last stored internal handle.


Read more in the official Steamworks SDK documentation

getMostAchievedAchievementInfo

getMostAchievedAchievementInfo( )

Gets the info on the most achieved achievement for the game.

You must have called requestGlobalAchievementPercentages and it needs to return successfully via its callback prior to calling this.

Returns: dictionary

Contains the following keys:

Key Type Notes
iterator int Returns -1 if requestGlobalAchievementPercentages has not been called or if there are no global achievement percentages for this app ID. If the call lis successful, it is an iterator which should be used with getNextMostAchievedAchievementInfo.
name string The API name of the achievement.
percent float The percentage of people that have unlocked this achievement from 0 to 100.
achieved bool Whether the current user has unlocked this achievement.

Read more in the official Steamworks SDK documentation

getNextMostAchievedAchievementInfo

getNextMostAchievedAchievementInfo( int iterator )

Argument Type Notes
iterator int The index for getting achievement information.

Gets the info on the next most achieved achievement for the game.

You must have called requestGlobalAchievementPercentages and it needs to return successfully via its callback prior to calling this.

Returns: dictionary

Contains the following keys:

Key Type Notes
iterator int Returns -1 if requestGlobalAchievementPercentages has not been called or if there are no global achievement percentages for this app ID. If the call lis successful, it is an iterator which should be used with subsequent calls to this function.
name string The API name of the achievement.
percent float The percentage of people that have unlocked this achievement from 0 to 100.
achieved bool Whether the current user has unlocked this achievement.

Read more in the official Steamworks SDK documentation

getNumAchievements

getNumAchievements( )

Get the number of achievements defined in the App Admin panel of the Steamworks website.

This is used for iterating through all of the achievements with getAchievementName.

In general games should not need these functions because they should have a list of existing achievements compiled into them.

Returns: uint32_t


Read more in the official Steamworks SDK documentation

getNumberOfCurrentPlayers

getNumberOfCurrentPlayers( )

Asynchronously retrieves the total number of players currently playing the current game. Both online and in offline mode.

Returns: void

Triggers

number_of_current_players callback


Read more in the official Steamworks SDK documentation

getStatFloat

getStatFloat( string stat_name )

Argument Type Notes
stat_name string The statistic you want to obtain the value of; uses the name set in the Steamworks back-end.

Gets the current value of the a stat for the current user.

To receive stats for other users use getUserStatFloat.

Returns: float

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!


Read more in the official Steamworks SDK documentation

getStatInt

getStatInt( string stat_name )

Argument Type Notes
stat_name string The statistic you want to obtain the value of; uses the name set in the Steamworks back-end.

Gets the current value of the a stat for the current user.

To receive stats for other users use getUserStatInt.

Returns: int

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!


Read more in the official Steamworks SDK documentation

getUserAchievement

getUserAchievement( uint64_t steam_id, string achievement_name )

Argument Type Notes
steam_id uint64_t The Steam ID of the user you want to get the achievement for.
achievement_name string The achievement you want to get the status of; uses the name set in the Steamworks back-end.

Gets the unlock status of the Achievement.

The equivalent function for the local user is getAchievement.

Returns: dictionary

Contains the following keys:

Key Type Notes
steam_id uint64_t The Steam ID of the user this was called for.
retrieved bool Returns true if successfully retrieved the status; otherwise, false if the API name does not exist in the App Admin on the Steamworks site or the changes aren't published.
name string The API name of the achievement.
achieved bool Returns the unlock status of the achievement.

Read more in the official Steamworks SDK documentation

getUserAchievementAndUnlockTime

getUserAchievementAndUnlockTime( uint64_t steam_id, string achievement_name )

Argument Type Notes
steam_id uint64_t The Steam ID of the user you want to get the achievement for.
achievement_name string The achievement you want to get the status of; uses the name set in the Steamworks back-end.

Gets the achievement status, and the time it was unlocked if unlocked.

If the return value is true, but the unlock time is zero, that means it was unlocked before Steam began tracking achievement unlock times (December 2009). The time is provided in Unix epoch format, seconds since January 1, 1970 UTC.

The equivalent function for the local user is getAchievementAndUnlockTime.

Returns: dictionary

Contains the following keys:

Key Type Notes
retrieved bool Returns true upon success; otherwise, false if the API name of the specified achievement does not exist in the App Admin on the Steamworks site or the changes are not published.
name string The API name of the achievement.
achieved bool Returns whether the current user has unlocked the achievement.
unlocked uint32_t Returns the time that the achievement was unlocked; if achieved is true.

Read more in the official Steamworks SDK documentation

getUserStatFloat

getUserStatFloat( uint64_t steam_id, string stat_name )

Argument Type Notes
steam_id uint64_t The Steam ID of the user you want to get the statistic for.
stat_name string The statistic you want to obtain the value of; uses the name set in the Steamworks back-end.

Gets the current value of the a stat for the specified user.

The equivalent function for the local user is getStatFloat.

Returns: float

Returns the float value upon success; otherwise, it may return 0.0 if the specified stat does not exist in the App Admin on the Steamworks site or the changes are not published.

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!


Read more in the official Steamworks SDK documentation

getUserStatInt

getUserStatInt( uint64_t steam_id, string stat_name )

Argument Type Notes
steam_id uint64_t The Steam ID of the user you want to get the statistic for.
stat_name string The statistic you want to obtain the value of; uses the name set in the Steamworks back-end.

Gets the current value of the a stat for the specified user.

The equivalent function for the local user is getStatInt.

Returns: int

Returns the integer value upon success; otherwise, it may return 0 if the specified stat does not exist in the App Admin on the Steamworks site or the changes are not published.

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!


Read more in the official Steamworks SDK documentation

indicateAchievementProgress

indicateAchievementProgress( string achievement_name, int current_progress, int max_progress )

Argument Type Notes
achievement_name string The achievement you want to show the progress of; uses the name set in the Steamworks back-end.
current_progress int The current progress.
max_progress int The progress required to unlock the achievement.

Shows the user a pop-up notification with the current progress of an achievement.

Calling this function will not set the progress or unlock the achievement, the game must do that manually by calling setStatInt or setStatFloat.

Returns: bool

Returns true upon success; otherwise, false if:

  • The specified achievement does not exist in the App Admin on the Steamworks site or the changes are not published.
  • The specified achievement is already unlocked.
  • The current_progress equals max_progress.

Triggers


Read more in the official Steamworks SDK documentation

requestCurrentStats

requestCurrentStats( )

Asynchronously request the user's current stats and achievements from the server.

You must always call this first to get the initial status of stats and achievements. Only after the resulting callback comes back can you start calling the rest of the stats and achievement functions for the current user.

The equivalent function for other users is requestUserStats.

Returns: bool

Only returns false if there is no user logged in.

Triggers

current_stats_received callback


Read more in the official Steamworks SDK documentation Removed GodotSteam 4.12 Removed GodotSteam 3.28

requestGlobalAchievementPercentages

requestGlobalAchievementPercentages( )

Asynchronously fetches global stats data, which is available for stats marked as "aggregated" in the App Admin panel of the Steamworks website.

Returns: void

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!

This function may not respond with actual data until the game is released on Steam.


Read more in the official Steamworks SDK documentation

requestGlobalStats

requestGlobalStats( int history_days )

Argument Type Notes
history_days int How many days of day-by-day history to retrieve in addition to the overall totals. The limit is 60.

Asynchronously fetches global stats data, which is available for stats marked as "aggregated" in the App Admin panel of the Steamworks website.

The limit is 60.

Returns: void

Triggers

global_stats_received callback

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!


Read more in the official Steamworks SDK documentation

requestUserStats

requestUserStats( uint64_t steam_id )

Argument Type Notes
steam_id uint64_t The Steam ID of the user you want to get statistics and achievements for.

Asynchronously downloads stats and achievements for the specified user from the server.

These stats are not automatically updated; you'll need to call this function again to refresh any data that may have change.

To keep from using too much memory, an least recently used cache (LRU) is maintained and other user's stats will occasionally be unloaded. When this happens a user_stats_unloaded callback is sent. After receiving this callback the user's stats will be unavailable until this function is called again.

The equivalent function for the local user is requestCurrentStats; however, that has been removed since GodotSteam 4.12 / 3.28.

Returns: void

Triggers

user_stats_received callback


Read more in the official Steamworks SDK documentation

resetAllStats

resetAllStats( bool achievements_too = true )

Argument Type Notes
achievements_too bool Whether this will reset the user's achievements also. Defaults to true.

Resets the current users stats and, optionally achievements.

This automatically calls storeStats to persist the changes to the server. This should typically only be used for testing purposes during development.

Returns: bool


Read more in the official Steamworks SDK documentation

setAchievement

setAchievement( string achievement_name )

Argument Type Notes
achievement_name string The achievement you want to unlock; uses the name set in the Steamworks back-end.

Unlocks an achievement.

You can unlock an achievement multiple times so you don't need to worry about only setting achievements that aren't already set. This call only modifies Steam's in-memory state so it is quite cheap. To send the unlock status to the server and to trigger the Steam overlay notification you must call storeStats.

Returns: bool

Returns true upon success; otherwise, false if the specified achievement API name does not exist in the App Admin on the Steamworks site or the changes are not published.

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!


Read more in the official Steamworks SDK documentation

setLeaderboardDetailsMax

setLeaderboardDetailsMax( int max )

Argument Type Notes
max int The maximum number of details to return.

Set the maximum number of details to return for leaderboard entries.

The current leaderboard details max value. This can only go as high as LEADERBOARD_DETAILS_MAX / 256.

Returns: int


Removed GodotSteam 4.11

setStatFloat

setStatFloat( string stat_name, float value )

Argument Type Notes
stat_name string The statistic you want to set the value for; uses the name set in the Steamworks back-end.
value float The new value of the stat. This must be an absolute value, it will not increment or decrement for you.

Sets / updates the float value of a given stat for the current user.

This call only modifies Steam's in-memory state and is very cheap. Doing so allows Steam to persist the changes even in the event of a game crash or unexpected shutdown. To submit the stats to the server you must call storeStats.

If this is returning false and everything appears correct, then check to ensure that your changes in the App Admin panel of the Steamworks website are published.

Returns: bool

Returns true upon success; otherwise, false if the specified stat does not exist in the App Admin on the Steamworks site or the changes are not published.

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!


Read more in the official Steamworks SDK documentation

setStatInt

setStatInt( string name, int32 value )

Argument Type Notes
stat_name string The statistic you want to set the value for; uses the name set in the Steamworks back-end.
value float The new value of the stat. This must be an absolute value, it will not increment or decrement for you.

Sets / updates the integer value of a given stat for the current user.

This call only modifies Steam's in-memory state and is very cheap. Doing so allows Steam to persist the changes even in the event of a game crash or unexpected shutdown. To submit the stats to the server you must call storeStats.

If this is returning false and everything appears correct, then check to ensure that your changes in the App Admin panel of the Steamworks website are published.

Returns: bool

Returns true upon success; otherwise, false if the specified stat does not exist in the App Admin on the Steamworks site or the changes are not published.

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!


Read more in the official Steamworks SDK documentation

storeStats

storeStats( )

Send the changed stats and achievements data to the server for permanent storage.

If this fails then nothing is sent to the server. It's advisable to keep trying until the call is successful.

This call can be rate limited. Call frequency should be on the order of minutes, rather than seconds. You should only be calling this during major state changes such as the end of a round, the map changing, or the user leaving a server. This call is required to display the achievement unlock notification dialog though, so if you have called setAchievement then it's advisable to call this soon after that.

If you have stats or achievements that you have saved locally but haven't uploaded with this function when your application process ends then this function will automatically be called.

You can find additional debug information written to the %steam_install%\logs\stats_log.txt file.

Returns: bool

Returns true upon success; otherwise, false if the current game does not have stats associated with it in the Steamworks partner backend or those stats are not published.

Triggers


Read more in the official Steamworks SDK documentation

updateAvgRateStat

updateAvgRateStat( string stat_name, float this_session, double session_length )

Argument Type Notes
stat_name string The statistic you want to set the value for; uses the name set in the Steamworks back-end.
this_session float The value accumulation since the last call to this function.
session_length double The amount of time in seconds since the last call to this function.

Updates an AVGRATE stat with new values.

This call only modifies Steam's in-memory state and is very cheap. Doing so allows Steam to persist the changes even in the event of a game crash or unexpected shutdown. To submit the stats to the server you must call storeStats.

If this is returning false and everything appears correct, then check to ensure that your changes in the App Admin panel of the Steamworks website are published.

Returns: bool

Returns true upon success; otherwise, false if:

  • The specified stat does not exist in the App Addmin on the Steamworks site.
  • The changes are not published.
  • The stat is not set as AVGRATE in the Setamworks partner backend.

Notes

If using earlier than SDK 1.60 (GodotSteam 3.26 / 4.9), you must have called requestCurrentStats and it needs to return successfully via its callback prior to calling this!


Read more in the official Steamworks SDK documentation

uploadLeaderboardScore

uploadLeaderboardScore( int32 score, bool keep_best = false, PackedInt32Array details = [], uint64_t this_leaderboard = 0 )

Argument Type Notes
score int32 Do you want to force the score to change or keep the previous score if it was better?
keep_best bool The score to upload. Defaults to false.
details PackedInt32Array Optional: Array containing the details surrounding the unlocking of this score. Defaults to empty array.
this_leaderboard uint64_t A leaderboard handle obtained from findLeaderboard or findOrCreateLeaderboard. Defaults to 0.

If this_leaderboard is not passed, then the function will use the last internally-stored handle.

Uploads a user score to a specified leaderboard.

Details are optional game-defined information which outlines how the user got that score. For example if it's a racing style time based leaderboard you could store the timestamps when the player hits each checkpoint. If you have collectibles along the way you could use bit fields as booleans to store the items the player picked up in the playthrough.

Uploading scores to Steam is rate limited to 10 uploads per 10 minutes and you may only have one outstanding call to this function at a time.

Returns: void

Triggers

leaderboard_score_uploaded callback


Read more in the official Steamworks SDK documentation

Signals

These callbacks require you to run Steam.run_callbacks() in your _process() function or enabled them in Project Settings to receive them.

current_stats_received

current_stats_received

Called when the latest stats and achievements for the local user have been received from the server; in response to function requestCurrentStats.

As of SDK 1.61, this no longer exists as everything is synced at game boot.

!!! returns "Returns"
    | Key | Type | Notes |
    | --- | ---- | ----- |
    | game | uint64_t | The game ID that these stats are for; should match the app ID.
    | result | uint32_t | Returns whether the call was successful or not; if the user has no stats, this will be set to [RESULT_FAIL](main.md#result).
    | user | uint64_t | The user whose stats were retrieved.

---
[:fontawesome-brands-steam: Read more in the official Steamworks SDK documentation](https://partner.steamgames.com/doc/api/ISteamUserStats#UserStatsReceived_t){ .md-button .md-button--doc_classes target="_blank" }

Removed GodotSteam 4.12 Removed GodotSteam 3.28

global_achievement_percentages_ready

global_achievement_percentages_ready

Called when the global achievement percentages have been received from the server.

Returns

Key Type Notes
game uint64_t Game ID which these achievement percentages are for.
result Result enum Result of the request. May get RESULT_FAIL if the remote call fails or there are no global achievement percentages for the current app ID.

Read more in the official Steamworks SDK documentation

global_stats_received

global_stats_received

Called when the global stats have been received from the server.

Returns

Key Type Notes
game_id uint64_t Game ID which these global stats are for.
result Result enum The result of the request. May be RESULT_FAIL if the remote call fails.

Read more in the official Steamworks SDK documentation

leaderboard_find_result

leaderboard_find_result

Result when finding a leaderboard.

Returns

Key Type Notes
leaderboard_handle uint64_t Handle to the leaderboard that was searched for. 0 if no leaderboard was found.
found uint8_t Was the leaderboard found? 1 if it was, 0 if it wasn't.

Read more in the official Steamworks SDK documentation

leaderboard_scores_downloaded

leaderboard_scores_downloaded

Called when scores for a leaderboard have been downloaded and are ready to be retrieved.

Returns

Key Type Notes
message string The message about the successful call or not.
this_handle uint64_t Handle to the leaderboard that these entries belong to.
leaderboard_entries_array array An array of downloaded leaderboard entries as dictionaries.

The leaderboard_entries_array contains a list of:

Key Type Notes
entry_dict dictionary The leaderboard entry for this call.

Contains the following keys:

Key Type Notes
score int The raw score as set in the leaderboard.
steam_id uint64_t The Steam ID of the user who this entry belongs to.
global_rank int The global rank of this entry ranging from [1..N], where N is the number of users with an entry in the leaderboard.
ugc_handle uint64_t The handle for the UGC attached to this entry. Will be UGC_HANDLE_INVALID if there is none.
details PackedInt32Array An array of details for this entry.

Read more in the official Steamworks SDK documentation

leaderboard_score_uploaded

leaderboard_score_uploaded

Result indicating that a leaderboard score has been uploaded.

Returns

Key Type Notes
success uint8 Was the call successful? Returns 1 if so, 0 on failure. Failure may happen if the details sent exceeds LEADERBOARD_DETAILS_MAX or the leaderboard is set to "Trusted" so it can only accepts scores frmo the Web API.
this_handle uint64_t Handle to the leaderboard that this score was uploaded to.
this_score dictionary The dictionary of score data for the entry uploaded.

The this_score dictionary contains the following keys:

Key Type Notes
score int32 The score that was attempted to set.
score_changed uint8 True if the score on the leaderboard changed otherwise false if the existing score was better.
global_rank_new int The new global rank of the user on this leaderboard.
global_rank_prev int The previous global rank of the user on this leaderboard; 0 if the user had no existing entry in the leaderboard.

Read more in the official Steamworks SDK documentation

leaderboard_ugc_set

leaderboard_ugc_set

Result indicating that user generated content has been attached to one of the current user's leaderboard entries.

Returns

Key Type Notes
leaderboard_handle uint64_t Handle to the leaderboard that the UGC was attached to.
result Result enum The result of the operation. RESULT_TIMEOUT if the upload took too long; the UGC was not submitted. RESULT_INVALID_PARAM if the handle passed was invalid; the UGC was not submitted.

Read more in the official Steamworks SDK documentation

number_of_current_players

number_of_current_players

Gets the current number of players for the current app ID.

Returns

Key Type Notes
success uint8 Was the call successful? Returns 1 if it was; otherwise, 0 on failure.
players int32 Number of players currently playing.

Read more in the official Steamworks SDK documentation

user_achievement_icon_fetched

user_achievement_icon_fetched

Result of an achievement icon that has been fetched.

Returns

Key Type Notes
game_id int The game ID this achievement is for.
achievement_name string The name of the achievement that this callback is for.
achieved bool Returns whether the icon for the achieved (true) or unachieved (false) version.
icon_handle int Handle to the image, which can be used with getImageRGBA to get the image data. 0 means no image is set for the achievement.

Read more in the official Steamworks SDK documentation

user_achievement_stored

user_achievement_stored

Result of a request to store the achievements on the server, or an "indicate progress" call. If both current progress and max progress are zero, that means the achievement has been fully unlocked.

Returns

Key Type Notes
game_id uint64_t Game ID that this achievement is for.
group_achieve bool Unused.
name string Name of the achievement.
current_progress uint32_t Current progress towards the achievement.
max_progress uint32_t The total amount of progress required to unlock.

Read more in the official Steamworks SDK documentation

user_stats_received

user_stats_received

Called when the latest stats and achievements for a specific user (including the local user) have been received from the server.

Returns

Key Type Notes
game_id uint64_t Game ID that these stats are for.
result uint32_t Returns whether the call was successful or not. If the user has no stats, this will be set to RESULT_FAIL
user uint64_t The user whose stats were retrieved.

Read more in the official Steamworks SDK documentation

user_stats_stored

user_stats_stored

Result of a request to store the user stats.

Returns

Key Type Notes
game_id uint64_t Game ID that these stats are for.
result Result enum Returns whether the call was successful or not.

Read more in the official Steamworks SDK documentation

user_stats_unloaded

user_stats_unloaded

Callback indicating that a user's stats have been unloaded. Call requestUserStats again before accessing stats for this user.

Returns

Key Type Notes
user uint64_t User whose stats have been unloaded.

Read more in the official Steamworks SDK documentation

Constants

Name SDK Name Value Notes
LEADERBOARD_DETAILS_MAX k_cLeaderboardDetailsMax 64 Maximum number of bytes for a leaderboard name (UTF-8 encoded).
LEADERBOARD_NAME_MAX k_cchLeaderboardNameMax 128 Maximum number of bytes for stat and achievement names (UTF-8 encoded).
STAT_NAME_MAX k_cchStatNameMax 128 Maximum number of details that you can store for a single leaderboard entry.

Enums

LeaderboardDataRequest

Type of data request when downloading leaderboard entries.

Enumerator SDK Name Value Notes
LEADERBOARD_DATA_REQUEST_GLOBAL k_ELeaderboardDataRequestGlobal 0 -
LEADERBOARD_DATA_REQUEST_GLOBAL_AROUND_USER k_ELeaderboardDataRequestGlobalAroundUser 1 -
LEADERBOARD_DATA_REQUEST_FRIENDS k_ELeaderboardDataRequestFriends 2 -
LEADERBOARD_DATA_REQUEST_USERS k_ELeaderboardDataRequestUsers 3 -

LeaderboardDisplayType

The display type (used by the Steam Community web site) for a leaderboard.

Enumerator SDK Name Value Notes
LEADERBOARD_DISPLAY_TYPE_NONE k_ELeaderboardDisplayTypeNone 0 -
LEADERBOARD_DISPLAY_TYPE_NUMERIC k_ELeaderboardDisplayTypeNumeric 1 Simple numerical score.
LEADERBOARD_DISPLAY_TYPE_TIME_SECONDS k_ELeaderboardDisplayTypeTimeSeconds 2 The score represents a time, in seconds.
LEADERBOARD_DISPLAY_TYPE_TIME_MILLISECONDS k_ELeaderboardDisplayTypeTimeMilliSeconds 3 The score represents a time, in milliseconds,

LeaderboardSortMethod

The sort order of a leaderboard.

Enumerator SDK Name Value Notes
LEADERBOARD_SORT_METHOD_NONE k_ELeaderboardSortMethodNone 0 -
LEADERBOARD_SORT_METHOD_ASCENDING k_ELeaderboardSortMethodAscending 1 -
LEADERBOARD_SORT_METHOD_DESCENDING k_ELeaderboardSortMethodDescending 2 -

LeaderboardUploadScoreMethod

How to handle uploaded scores.

Enumerator SDK Name Value Notes
LEADERBOARD_UPLOAD_SCORE_METHOD k_ELeaderboardUploadScoreMethodNone 0 -
LEADERBOARD_UPLOAD_SCORE_METHOD_KEEP_BEST k_ELeaderboardUploadScoreMethodKeepBest 1 Leaderboard will keep user's best score.
LEADERBOARD_UPLOAD_SCORE_METHOD_FORCE_UPDATE k_ELeaderboardUploadScoreMethodForceUpdate 2 Leaderboard will always replace score with specified.