Friends
Access information about individual users and interact with the Steam Overlay.
Only available in the main GodotSteam branches
Functions
activateGameOverlay
activateGameOverlay( string
type )
Activates the overlay with optional dialog to open the following:
- "Friends"
- "Community"
- "Players"
- "Settings"
- "OfficialGameGroup"
- "Stats"
- "Achievements"
- "LobbyInvite"
Returns: void
activateGameOverlayInviteDialog
activateGameOverlayInviteDialog( uint64_t
steam_id )
Activates game overlay to open the invite dialog. Invitations will be sent for the provided lobby.
Returns: void
activateGameOverlayInviteDialogConnectString
activateGameOverlayInviteDialogConnectString( string
connect_string )
Activates the game overlay to open an invite dialog that will send the provided Rich Presence connect string to selected friends.
Returns: void
activateGameOverlayToStore
activateGameOverlayToStore( uint32_t
app_id =0 )
Activates the overlay with the application/game Steam store page.
Returns: void
activateGameOverlayToUser
activateGameOverlayToUser( string
type, uint64_t
steam_id )
Activates the overlay to the following:
- "steamid"
- "chat"
- "jointrade"
- "stats"
- "achievements"
- "friendadd"
- "friendremove"
- "friendrequestaccept"
- "friendrequestignore"
Returns: void
activateGameOverlayToWebPage
activateGameOverlayToWebPage( string
url )
Activates the overlay with specified web address.
Returns: void
clearRichPresence
clearRichPresence()
Clear the game information in Steam; used in 'View Game Info' section of Friends list.
Returns: void
closeClanChatWindowInSteam
closeClanChatWindowInSteam( uint64_t
chat_id )
Closes the specified Steam group chat room in the Steam UI.
Returns: bool
downloadClanActivityCounts
downloadClanActivityCounts( uint64_t
clan_id, int
clans_to_request )
Refresh the Steam Group activity data or get the data from groups other than one that the current user is a member. After receiving the callback you can then use getClanActivityCounts to get the up to date user counts.
Triggers a clan_activity_downloaded callback.
Returns: void
enumerateFollowingList
enumerateFollowingList( uint32
start_index )
Gets the list of users that the current user is following. You can be following people that are not your friends. Following allows you to receive updates when the person does things like post a new piece of content to the Steam Workshop.
Triggers a enumerate_following_list callback.
Returns: void
Note: This returns up to k_cEnumerateFollowersMax users at once. If the current user is following more than that, you will need to call this repeatedly, with unStartIndex set to the total number of followers that you have received so far. I.E. If you have received 50 followers, and the user is following 105, you will need to call this again with unStartIndex = 50 to get the next 50, and then again with unStartIndex = 100 to get the remaining 5 users.
getChatMemberByIndex
getChatMemberByIndex( uint64_t
clan_id, int
user )
Gets the Steam ID at the given index in a Steam group chat.
Returns: uint64_t
Note: You must call getClanChatMemberCount before calling this.
getClanActivityCounts
getClanActivityCounts( uint64_t
clan_id )
Gets the most recent information we have about what the users in a Steam Group are doing. This can only retrieve data that the local client knows about. To refresh the data or get data from a group other than one that the current user is a member of you must call downloadClanActivityCounts.
Returns: dictionary
Contains the following keys:
- clan (uint64_t)
- online (int)
- ingame (int)
- chatting (int)
getClanByIndex
getClanByIndex( int
clan )
Gets the Steam group's Steam ID at the given index.
Returns: uint64_t
Note: You must call getClanCount before calling this.
getClanChatMemberCount
getClanChatMemberCount( uint64_t
clan_id )
Get the number of users in a Steam group chat.
Returns: int
Note: Large steam groups cannot be iterated by the local user.
Note: The current user must be in a lobby to retrieve the Steam IDs of other users in that lobby. This is used for iteration, after calling this then getChatMemberByIndex can be used to get the Steam ID of each person in the chat.
getClanChatMessage
getClanChatMessage( uint64_t
chat_id, int
message )
Gets the data from a Steam group chat room message. This should only ever be called in response to a connected_clan_chat_message callback.
Returns: dictionary
Contains the following keys:
- ret (bool)
- text (string)
- type (int)
- chatter (uint64_t) as a Steam ID
getClanCount
getClanCount()
Gets the number of Steam groups that the current user is a member of. This is used for iteration, after calling this then getClanByIndex can be used to get the Steam ID of each Steam group.
Returns: int
getClanName
getClanName( uint64_t
clan_id )
Gets the display name for the specified Steam group; if the local client knows about it.
Returns: string
getClanOfficerByIndex
getClanOfficerByIndex( uint64_t
clan_id, int
officer )
Gets the Steam ID of the officer at the given index in a Steam group.
Returns: uint64_t
Note: You must call getClanOfficerCount before calling this.
getClanOfficerCount
getClanOfficerCount( uint64_t
clan_id )
Gets the number of officers (administrators and moderators) in a specified Steam group. This also includes the owner of the Steam group. This is used for iteration, after calling this then getClanOfficerByIndex can be used to get the Steam ID of each officer.
Returns: int
Note: You must call requestClanOfficerList before this to get the required data.
getClanOwner
getClanOwner( uint64_t
clan_id )
Get the steam ID of the clan owner.
Returns: uint64_t
getClanTag
getClanTag( uint64_t
clan_id )
Gets the unique tag (abbreviation) for the specified Steam group; If the local client knows about it. The Steam group abbreviation is a unique way for people to identify the group and is limited to 12 characters. In some games this will appear next to the name of group members.
Returns: string
getCoplayFriend
getCoplayFriend( int
friend_number )
Gets the Steam ID of the recently played with user at the given index.
Returns: uint64_t
getCoplayFriendCount
getCoplayFriendCount()
Gets the number of players that the current users has recently played with, across all games. This is used for iteration, after calling this then getCoplayFriend can be used to get the Steam ID of each player. These players are have been set with previous calls to setPlayedWith.
Returns: int
getFollowerCount
getFollowerCount( uint64_t
steam_id )
Gets the number of users following the specified user.
Triggers a get_follower_count callback.
Returns: void
getFriendByIndex
getFriendByIndex( int
friend_number, int
friend_flags )
Gets the Steam ID of the user at the given index.
See the FriendFlags enum for possible values to pass in.
Returns: int
Note: You must call getFriendCount, passing in the same friend_flags
value, before calling this.
getFriendCoplayGame
getFriendCoplayGame( uint64_t
friend_id )
Gets the app ID of the game that user played with someone on their recently-played-with list.
Returns: uint32_t
getFriendCoplayTime
getFriendCoplayTime( uint64_t
friend_id )
Gets the timestamp of when the user played with someone on their recently-played-with list. The time is provided in Unix epoch format (seconds since Jan 1st 1970).
Returns: int
getFriendCount
getFriendCount( int
friend_flags )
Gets the number of users the client knows about who meet a specified criteria. (Friends, blocked, users on the same server, etc). This can be used to iterate over all of the users by calling getFriendByIndex to get the Steam IDs of each user.
See the FriendFlags enum for possible values to pass in.
Returns: int
Note: Returns -1 if the current user is not logged on.
getFriendCountFromSource
getFriendCountFromSource( uint64_t
source_id )
Get the number of users in a source (Steam group, chat room, lobby, or game server). This is used for iteration, after calling this then getFriendFromSourceByIndex can be used to get the Steam ID of each person in the source.
Returns: int
Note: Large Steam groups cannot be iterated by the local user.
getFriendFromSourceByIndex
getFriendFromSourceByIndex( uint64_t
source_id, int
friend_number )
Gets the Steam ID at the given index from a source (Steam group, chat room, lobby, or game server).
Returns: uint64_t
Note: You must call getFriendCountFromSource before calling this.
getFriendGamePlayed
getFriendGamePlayed( uint64_t
steam_id )
Checks if the specified friend is in a game, and gets info about the game if they are.
Returns: dictionary
Contains the following keys:
- game_port (uint16)
- id (int) as App ID
- ip (string)
- game_port (uint16)
- query_port (uint16)
- lobby (uint64_t)
Note: The dictionary will be empty if the friend is offline or not playing a game.
getFriendMessage
getFriendMessage( uint64_t
friend_id, int
message )
Gets the data from a Steam friends message. This should only ever be called in response to a connected_friend_chat_message callback.
Returns: dictionary
Contains the following keys:
- ret (int)
- text (string)
- type (int / ChatEntryType)
getFriendPersonaName
getFriendPersonaName( uint64_t
steam_id )
Gets the specified user's persona (display) name. This will only be known to the current user if the other user is in their friends list, on the same game server, in a chat room or lobby, or in a small Steam group with the local user. To get the persona name of the current user use getPersonaName.
Returns: string
Note: Upon on first joining a lobby, chat room, or game server the current user will not known the name of the other users automatically; that information will arrive asynchronously via persona_state_change callbacks.
getFriendPersonaNameHistory
getFriendPersonaNameHistory( uint64_t
steam_id, int
name_history )
Gets one of the previous display names for the specified user. This only works for display names that the current user has seen on the local computer.
Returns: string
getFriendPersonaState
getFriendPersonaState()
Gets the current status of the specified user. This will only be known to the current user if the other user is in their friends list, on the same game server, in a chat room or lobby, or in a small Steam group with the local user. To get the state of the current user use getPersonaState.
Returns: int
Should be one of the following:
- 0 - Offline
- 1 - Online
- 2 - Busy
- 3 - Away
- 4 - Snooze
- 5 - Looking For Trade
- 6 - Looking for Play
getFriendRelationship
getFriendRelationship( uint64_t
steam_id )
Gets a relationship to a specified user.
Returns: int
Should be one of the following:
- 0 - None
- 1 - Blocked
- 2 - Request Recipient
- 3 - Friend
- 4 - Request Initiator
- 5 - Ignored
- 6 - Ignored Friend
- 7 - Suggested
- 8 - Max
getFriendRichPresence
getFriendRichPresence( uint64_t
friend_id, string
key )
Get a Rich Presence value from a specified friend (typically only used for debugging).
Returns: string
getFriendRichPresenceKeyCount
getFriendRichPresenceKeyCount( uint64_t
friend_id )
Gets the number of Rich Presence keys that are set on the specified user. This is used for iteration, after calling this then getFriendRichPresenceKeyByIndex to get the rich presence keys. This is typically only ever used for debugging purposes.
Returns: int
getFriendRichPresenceKeyByIndex
getFriendRichPresenceKeyByIndex( uint64_t
friend_id, int
key )
Returns an empty string ("") if the index is invalid or the specified user has no Rich Presence data available.
Returns: string
getFriendsGroupCount
getFriendsGroupCount()
Gets the number of friends groups (tags) the user has created. This is used for iteration, after calling this then getFriendsGroupIDByIndex can be used to get the ID of each friend group. This is not to be confused with Steam groups. Those can be obtained with getClanCount.
Returns: int
getFriendsGroupIDByIndex
int16
getFriendsGroupIDByIndex( int16
friend_group )
Gets the friends group ID for the given index.
Returns: int16
Note: You must call getFriendsGroupCount before calling this.
getFriendsGroupMembersCount
getFriendsGroupMembersCount( int16
friend_group )
Gets the number of friends in a given friends group. This should be called before getting the list of friends with getFriendsGroupMembersList.
Returns: int
getFriendsGroupMembersList
array
getFriendsGroupMembersList( int16
friend_group, int
member_count )
Gets the number of friends in the given friends group. If fewer friends exist than requested those positions' Steam IDs will be invalid.
Returns: array
Contains a list of:
- friend Steam IDs (uint64_t)
getFriendsGroupName
getFriendsGroupName( int16
friend_group )
Gets the name for the given friends group.
Returns: string
getFriendSteamLevel
getFriendSteamLevel( uint64_t
steam_id )
Gets the Steam level of the specified user. You can use the local users Steam ID to get their level.
Returns: int
getLargeFriendAvatar
getLargeFriendAvatar( uint64_t
steam_id )
Note: Consider using getPlayerAvatar instead because it simplifies the process of getting avatar data.
Gets a handle to the large (128x128px) avatar for the specified user. You can pass in getSteamID to get the current user's avatar.
Note: It is possible for the size to be larger than 128x128 if the user uploaded a larger image to their profile.
Returns: int
A Steam image handle which is used with getImageSize and getImageRGBA.
Note: This only works for users that the local user knows about. They will automatically know about their friends, people on leaderboards they've requested, or people in the same source as them (Steam group, chat room, lobby, or game server). If they don't know about them then you must call requestUserInformation to cache the avatar locally.
getMediumFriendAvatar
getMediumFriendAvatar( uint64_t
steam_id )
Note: Consider using getPlayerAvatar instead because it simplifies the process of getting avatar data.
Gets a handle to the medium (64x64px) avatar for the specified user. You can pass in getSteamID to get the current user's avatar.
Returns: int
A Steam image handle which is used with getImageSize and getImageRGBA.
Note: This only works for users that the local user knows about. They will automatically know about their friends, people on leaderboards they've requested, or people in the same source as them (Steam group, chat room, lobby, or game server). If they don't know about them then you must call requestUserInformation to cache the avatar locally.
getPersonaName
getPersonaName()
Gets the current user's persona (display) name. This is the same name that is displayed the users community profile page. To get the persona name of other users use getFriendPersonaName.
Returns: string
getPersonaState
getPersonaState()
Gets the friend status of the current user. To get the state of other users use getFriendPersonaState.
Returns: int
Should be one of the following:
- 0 - Offline
- 1 - Online
- 2 - Busy
- 3 - Away
- 4 - Snooze
- 5 - Looking For Trade
- 6 - Looking for Play
getPlayerAvatar
getPlayerAvatar( int
size = 2, uint64_t
steam_id = 0 )
Get a player's avatar. This is the preferred method of getting avatars as it shortcuts the various avatar functions in Steamworks to reduce the number of steps required.
Size can be passed as the AvatarSizes enum or an integer:
- 1 (small)
- 2 (medium)
- 3 (large)
If no steam_id is passed in, it will get the current user's avatar.
Triggers an avatar_loaded callback.
Returns: void
Note: This is a unique function to GodotSteam. See the Avatars tutorial for more information.
getPlayerNickname
getPlayerNickname( uint64_t
steam_id )
Returns nickname the current user has set for the specified player. Returns NULL if the no nickname has been set for that player.
Returns: string
getProfileItemPropertyString
getProfileItemPropertyString( uint64_t
steam_id, int
item_type, int
item_property )
Returns a string property for a user's equipped profile item.
Returns: string
getProfileItemPropertyInt
getProfileItemPropertyInt( uint64_t
steam_id, int
item_type, int
item_property )
Returns an unsigned integer property for a user's equipped profile item.
Returns: uint32
getRecentPlayers
getRecentPlayers()
Get list of players user has recently played game with.
Returns: array
Contains a list of:
- player (dictionary)
Contains the following keys:
- id (uint64_t) as friend Steam ID.
- name (string)
- time (int)
- status (int)
Note: This is a unique function to GodotSteam.
getSmallFriendAvatar
getSmallFriendAvatar( uint64_t
steam_id )
Note: Consider using getPlayerAvatar instead because it simplifies the process of getting avatar data.
Gets a handle to the small (32x32px) avatar for the specified user. You can pass in getSteamID to get the current user's avatar.
Returns: int
A Steam image handle which is used with getImageSize and getImageRGBA.
Note: This only works for users that the local user knows about. They will automatically know about their friends, people on leaderboards they've requested, or people in the same source as them (Steam group, chat room, lobby, or game server). If they don't know about them then you must call requestUserInformation to cache the avatar locally.
getUserFriendsGroups
getUserFriendsGroups()
Get list of friends groups (tags) the user has created. This is not to be confused with Steam groups.
Returns: array
Contains a list of:
- tags (dictionary)
Contains the following keys:
- id (int16) as friend group ID
- name (string)
- members (int)
getUserRestrictions
getUserRestrictions()
If current user is chat restricted, they can't send or receive any text or voice chat messages. The user can't see custom avatars. But the user can be online and send or receive game invites. A chat restricted user cannot add friends or join any groups. Restricted users can still be online and send/receive game invites.
Returns: uint32
It should be one of the following:
- 0 - None
- 1 - Unknown
- 2 - Any Chat
- 4 - Voice Chat
- 8 - Group Chat
- 16 - Rating
- 32 - Game Invites
- 64 - Trading
getUserSteamFriends
getUserSteamFriends()
Get a list of user's Steam friends; a mix of different Steamworks API friend functions.
Returns: array
Contains a list of:
- friends (dictionary)
Contains the following keys:
- id (uint64_t) as friend Steam ID
- name (string)
- status (int)
Note: This is a unique function to GodotSteam.
getUserSteamGroups
array
getUserSteamGroups()
Get list of user's Steam groups; a mix of different Steamworks API group functions.
Returns: array
Contains groups (dictionary) that contains the following keys:
- id (uint64_t) as group ID
- name (string)
- tag (string)
Note: This is a unique function to GodotSteam.
hasEquippedProfileItem
hasEquippedProfileItem( uint64_t
steam_id, int
item_type )
After calling requestEquippedProfileItems, you can use this function to check if the user has a type of profile item equipped or not.
Returns: void
Notes: Triggers a equipped_profile_items callback.
hasFriend
hasFriend( uint64_t
steam_id, int
friend_flags )
Returns true if the specified user meets any of the criteria specified in friend_flags:
- 0x00 - None
- 0x01 - Blocked
- 0x02 - Friendship Requested
- 0x04 - Immediate
- 0x08 - Clan Member
- 0x10 - On Game Server
- 0x80 - Requesting Friendship
- 0x100 - Requesting Info
- 0x200 - Ignored
- 0x400 - Ignored Friend
- 0x0000 - Chat Member
- 0xFFFF - All
Returns: bool
inviteUserToGame
inviteUserToGame( uint64_t
friend_id, string
connect_string )
Invites a friend or clan member to the current game using a special invite string. If the target user accepts the invite then the pchConnectString gets added to the command-line when launching the game. If the game is already running for that user, then they will receive a join_game_requested callback with the connect string.
Returns: bool
isClanChatAdmin
isClanChatAdmin( uint64_t
chat_id, uint64_t
steam_id )
Checks if a user in the Steam group chat room is an admin.
Returns: bool
isClanPublic
isClanPublic( uint64_t
clan_id )
Checks if the Steam group is public.
Returns: bool
isClanOfficialGameGroup
isClanOfficialGameGroup( uint64_t
clan_id )
Checks if the Steam group is an official game group/community hub.
Returns: bool
isClanChatWindowOpenInSteam
isClanChatWindowOpenInSteam( uint64_t
chat_id )
Checks if the Steam Group chat room is open in the Steam UI.
Returns: bool
isFollowing
isFollowing( uint64_t
steam_id )
Checks if the current user is following the specified user.
Triggers a is_following callback.
Returns: void
isUserInSource
isUserInSource( uint64_t
steam_id, uint64_t
source_id )
Checks if a specified user is in a source (Steam group, chat room, lobby, or game server).
Returns: bool
joinClanChatRoom
joinClanChatRoom( uint64_t
clan_id )
Allows the user to join Steam group (clan) chats right within the game. The behavior is somewhat complicated, because the user may or may not be already in the group chat from outside the game or in the overlay. You can use activateGameOverlayToUser to open the in-game overlay version of the chat.
Triggers a join_clan_chat_complete callback.
May additionally trigger the following callbacks:
Returns: void
leaveClanChatRoom
leaveClanChatRoom( uint64_t
clan_id )
Leaves a Steam group chat that the user has previously entered with joinClanChatRoom.
Returns: bool
openClanChatWindowInSteam
openClanChatWindowInSteam( uint64_t
chat_id )
Opens the specified Steam group chat room in the Steam UI.
Returns: bool
registerProtocolInOverlayBrowser
registerProtocolInOverlayBrowser( string
protocol )
Call this before calling activateGameOverlayToWebPage to have the Steam Overlay Browser block navigations to your specified protocol (scheme) uris and instead dispatch a overlay_browser_protocol callback to your game. activateGameOverlayToWebPage must have been called with 1.
Returns: bool
Note: While this function is in the SDK, it is not listed in the Steamworks docs.
replyToFriendMessage
replyToFriendMessage( uint64_t
steam_id, string
message )
Sends a message to a Steam friend.
Returns: bool
requestClanOfficerList
requestClanOfficerList( uint64_t
clan_id )
Requests information about a Steam group officers (administrators and moderators).
Triggers a request_clan_officer_list callback.
Returns: void
Note: You can only ask about Steam groups that a user is a member of.
Note: This won't download avatars for the officers automatically. If no avatar image is available for an officer, then call requestUserInformation to download the avatar.
requestEquippedProfileItems
requestEquippedProfileItems( uint64_t
steam_id )
Requests the list of equipped Steam Community profile items for the given user from Steam.
Returns: void
requestFriendRichPresence
requestFriendRichPresence( uint64_t
friend_id )
Requests Rich Presence data from a specific user. This is used to get the Rich Presence information from a user that is not a friend of the current user, like someone in the same lobby or game server. This function is rate limited, if you call this too frequently for a particular user then it will just immediately post a callback without requesting new data from the server.
Triggers a friend_rich_presence_update callback.
Returns: void
requestUserInformation
requestUserInformation( uint64_t
steam_id, bool
require_name_only )
Requests the persona name and the avatar of a specified user.
NOTE: It's a lot slower to download avatars and churns the local cache, so if you don't need avatars, set require_name_only to true.
Returns: bool
sendClanChatMessage
sendClanChatMessage( uint64_t
chat_id, string
text )
Sends a message to a Steam group chat room.
Returns: bool
setInGameVoiceSpeaking
setInGameVoiceSpeaking( uint64_t
steam_id, bool
speaking )
User is in a game pressing the talk button (will suppress the microphone for all voice comms from the Steam friends UI).
Let Steam know that the user is currently using voice chat in game. This will suppress the microphone for all voice communication in the Steam UI.
Returns: void
setListenForFriendsMessages
setListenForFriendsMessages( bool
intercept )
Listens for Steam friends chat messages. You can then show these chats inline in the game. For example with a Blizzard style chat message system or the chat system in Dota 2. After enabling this you will receive connected_friend_chat_message callbacks when ever the user receives a chat message. You can get the actual message data from this callback with getFriendMessage. You can send messages with replyToFriendMessage.
Triggers a connected_friend_chat_message callback.
Returns: bool
setPersonaName
setPersonaName( string
name )
Sets the current user's persona name, stores it on the server and publishes the changes to all friends who are online. Changes take place locally immediately, and a persona_state_change callback is posted, presuming success. If the name change fails to happen on the server, then an additional persona_state_change callback will be posted to change the name back, in addition to the final result available in the call result.
Triggers a name_changed callback.
Returns: void
setPlayedWith
setPlayedWith( uint64_t
steam_id )
Set player as 'Played With' for game.
Returns: void
Note: The current user must be in game with the other player for the association to work.
setRichPresence
setRichPresence( string
key, string
value )
Sets a Rich Presence key/value for the current user that is automatically shared to all friends playing the same game. Each user can have up to 20 keys set as defined by k_cchMaxRichPresenceKeys. There are two special keys used for viewing/joining games:
status - A UTF-8 string that will show up in the 'view game info' dialog in the Steam friends list.
connect - A UTF-8 string that contains the command-line for how a friend can connect to a game. This enables the 'join game' button in the 'view game info' dialog, in the steam friends list right click menu, and on the players Steam community profile. Be sure your app implements getLaunchCommandLine so you can disable the popup warning when launched via a command line.
There are three additional special keys used by the new Steam Chat:
steam_display - Names a rich presence localization token that will be displayed in the viewing user's selected language in the Steam client UI. See Rich Presence Localization for more info, including a link to a page for testing this rich presence data. If steam_display is not set to a valid localization tag, then rich presence will not be displayed in the Steam client.
steam_player_group - When set, indicates to the Steam client that the player is a member of a particular group. Players in the same group may be organized together in various places in the Steam UI. This string could identify a party, a server, or whatever grouping is relevant for your game. The string itself is not displayed to users.
steam_player_group_size - When set, indicates the total number of players in the steam_player_group. The Steam client may use this number to display additional information about a group when all of the members are not part of a user's friends list. (For example, "Bob, Pete, and 4 more".)
You can clear all of the keys for the current user with clearRichPresence. To get rich presence keys for friends use getFriendRichPresence.
Returns: bool
Signals
These callbacks require you to run Steam.run_callbacks()
in your _process()
function to receive them.
avatar_loaded
avatar_loaded
Called when a large avatar is loaded if you have tried requesting it when it was unavailable.
Emits signal in response to function getLargeFriendAvatar, getMediumFriendAvatar, or getSmallFriendAvatar.
Returns:
- avatar_id (uint64_t)
- width (int)
- data (PoolByteArray)
avatar_image_loaded
avatar_image_loaded
Called when an avatar is requested; sends back the raw Steamworks callback data compared to avatar_loaded.
Emits signal in response to function getLargeFriendAvatar, getMediumFriendAvatar, or getSmallFriendAvatar.
Returns:
- avatar_id (uint64_t)
- avatar_handle (uint32_t)
- width (uint32_t)
- height (uint32_t)
change_server_requested
change_server_requested
This callback is made when joining a game. If the user is attempting to join a lobby, then the callback [join_requested] will be made.
Returns:
- server (string)
- password (string)
clan_activity_downloaded
clan_activity_downloaded
Called when a Steam group activity has received.
Emits signal in response to function downloadClanActivityCounts.
Returns:
- online (int)
- in_game (int)
- chatting (int)
connected_chat_join
connected_chat_join
Called when a user has joined a Steam group chat that the we are in.
Returns:
- chat_id (uint64_t)
- steam_id (uint64_t)
connected_chat_leave
connected_chat_leave
Called when a user has left a Steam group chat that the we are in.
Returns:
- chat_id (uint64_t)
- steam_id (uint64_t)
- kicked (bool)
- dropped (bool)
connected_clan_chat_message
connected_clan_chat_message
Called when a chat message has been received in a Steam group chat that we are in.
Returns:
- chat (dictionary):
- ret (int)
- text (string)
- type (string)
- chatter (uint64_t)
connected_friend_chat_message
connected_friend_chat_message
Called when chat message has been received from a friend.
Returns:
- chat (dictionary):
- ret (int)
- text (string)
- type (int / ChatEntryType)
enumerate_following_list
enumerate_following_list
Returns the result of enumerateFollowingList.
Returns:
- message (string)
- following (array)
- follow (dictionary)
- num (int)
- id (uint64_t)
- follow (dictionary)
equipped_profile_items
equipped_profile_items
Call result from requestEquippedProfileItems. Also sent as a callback.
Returns:
- result (int)
- steam_id (uint64_t)
- profile_data (dictionary)
- avatar_animated (bool)
- avatar_frame (bool)
- profile_modifier (bool)
- profile_background (bool)
- profile_mini_background (bool)
equipped_profile_items_changed
equipped_profile_items_changed
Callback for when a user's equipped Steam Commuity profile items have changed. This can be for the current user or their friends.
Returns:
- steam_id (uint64_t)
Note: GodotSteam is using the callback version.
friend_rich_presence_update
friend_rich_presence_update
Called when rich presence data has been updated for a user, this can happen automatically when friends in the same game update their rich presence, or after a call to requestFriendRichPresence.
Returns:
- steam_id (uint64_t)
- app_id (uint32)
get_follower_count
get_follower_count
Returns the result of getFollowerCount.
Returns:
- result (int)
- steam_id (uint64_t)
- count (int)
is_following
is_following
Returns the result of isFollowing.
Returns:
- result (int)
- steam_id (uint64_t)
- following (bool)
join_clan_chat_complete
join_clan_chat_complete
Posted when the user has attempted to join a Steam group chat via joinClanChatRoom.
Returns:
- chat_id (uint64_t)
- response (int)
join_game_requested
join_game_requested
Called when the user tries to join a game from their friends list or after a user accepts an invite by a friend with inviteUserToGame.
Emits signal in response to receiving a Steam invite.
Returns:
- user (uint64_t)
- connect (string)
join_requested
join_requested
Called when the user tries to join a lobby from their friends list or after a user accepts an invite by a friend with inviteUserToGame.
Emits signal in response to receiving a Steam invite.
Returns:
- lobby (uint64_t)
- steam_id (uint64_t)
name_changed
name_changed
Reports the result of an attempt to change the current user's persona name.
Emits signal in response to function setPersonaName.
Returns:
- success (bool)
- local_success (bool)
- result (int)
overlay_browser_protocol
overlay_browser_protocol
Dispatched when an overlay browser instance is navigated to a protocol/scheme registered by registerProtocolInOverlayBrowser.
Returns:
- uri (string)
overlay_toggled
overlay_toggled
Posted when the Steam Overlay activates or deactivates. The game can use this to be pause or resume single player games.
Returns:
- toggled (bool)
- user_initiated (bool)
- app_id (int)
persona_state_change
persona_state_change
This is called when a user has some kind of change.
Returns:
- steam_id (uint64_t)
- flags (int)
request_clan_officer_list
request_clan_officer_list
Marks the return of a request officer list call.
Emits signal in response to function requestClanOfficerList.
Returns:
- message (string)
- officers_list (array)
- officer (dictionary)
- id (uint64_t)
- name (string)
- officer (dictionary)
unread_chat_messages_changed
unread_chat_messages_changed
Invoked when the status of unread messages changes
Returns: nothing
Enums
AvatarSizes
Enumerator | Value |
---|---|
AVATAR_SMALL | 1 |
AVATAR_MEDIUM | 2 |
AVATAR_LARGE | 3 |
CommunityProfileItemType
Enumerator | Value |
---|---|
PROFILE_ITEM_TYPE_ANIMATED_AVATAR | 0 |
PROFILE_ITEM_TYPE_AVATAR_FRAME | 1 |
PROFILE_ITEM_TYPE_PROFILE_MODIFIER | 2 |
PROFILE_ITEM_TYPE_PROFILE_BACKGROUND | 3 |
PROFILE_ITEM_TYPE_MINI_PROFILE_BACKGROUND | 4 |
CommunityProfileItemProperty
Enumerator | Value |
---|---|
PROFILE_ITEM_PROPERTY_IMAGE_SMALL | 0 |
PROFILE_ITEM_PROPERTY_IMAGE_LARGE | 1 |
PROFILE_ITEM_PROPERTY_INTERNAL_NAME | 2 |
PROFILE_ITEM_PROPERTY_TITLE | 3 |
PROFILE_ITEM_PROPERTY_DESCRIPTION | 4 |
PROFILE_ITEM_PROPERTY_APP_ID | 5 |
PROFILE_ITEM_PROPERTY_TYPE_ID | 6 |
PROFILE_ITEM_PROPERTY_CLASS | 7 |
PROFILE_ITEM_PROPERTY_MOVIE_WEBM | 8 |
PROFILE_ITEM_PROPERTY_MOVIE_MP4 | 9 |
PROFILE_ITEM_PROPERTY_MOVIE_WEBM_SMALL | 10 |
PROFILE_ITEM_PROPERTY_MOVIE_MP4_SMALL | 11 |
FriendFlags
Enumerator | Value |
---|---|
FRIEND_FLAG_NONE | 0X00 |
FRIEND_FLAG_BLOCKED | 0X01 |
FRIEND_FLAG_FRIENDSHIP_REQUESTED | 0X02 |
FRIEND_FLAG_IMMEDIATE | 0X04 |
FRIEND_FLAG_CLAN_MEMBER | 0X08 |
FRIEND_FLAG_ON_GAME_SERVER | 0X10 |
FRIEND_FLAG_REQUESTING_FRIENDSHIP | 0X80 |
FRIEND_FLAG_REQUESTING_INFO | 0X100 |
FRIEND_FLAG_IGNORED | 0X200 |
FRIEND_FLAG_IGNORED_FRIEND | 0X400 |
FRIEND_FLAG_CHAT_MEMBER | 0X1000 |
FRIEND_FLAG_ALL | 0XFFFF |
FriendRelationship
Enumerator | Value |
---|---|
FRIEND_RELATION_NONE | 0 |
FRIEND_RELATION_BLOCKED | 1 |
FRIEND_RELATION_REQUEST_RECIPIENT | 2 |
FRIEND_RELATION_FRIEND | 3 |
FRIEND_RELATION_REQUEST_INITIATOR | 4 |
FRIEND_RELATION_IGNORED | 5 |
FRIEND_RELATION_IGNORED_FRIEND | 6 |
FRIEND_RELATION_SUGGESTED | 7 |
FRIEND_RELATION_MAX | 8 |
OverlayToStoreFlag
Enumerator | Value |
---|---|
OVERLAY_TO_STORE_FLAG_NONE | 0 |
OVERLAY_TO_STORE_FLAG_ADD_TO_CART | 1 |
OVERLAY_TO_STORE_FLAG_AND_TO_CART_AND_SHOW | 2 |
OverlayToWebPageMode
Enumerator | Value |
---|---|
OVERLAY_TO_WEB_PAGE_MODE_DEFAULT | 0 |
OVERLAY_TO_WEB_PAGE_MODE_MODAL | 1 |
PersonaChange
GodotSteam Enum | Steam Enum | Value |
---|---|---|
PERSONA_CHANGE_NAME | k_EPersonaChangeName | 0X0001 |
PERSONA_CHANGE_STATUS | k_EPersonaChangeStatus | 0X0002 |
PERSONA_CHANGE_COME_ONLINE | k_EPersonaChangeComeOnline | 0X0004 |
PERSONA_CHANGE_GONE_OFFLINE | k_EPersonaChangeGoneOffline | 0X0008 |
PERSONA_CHANGE_GAME_PLAYED | k_EPersonaChangeGamePlayed | 0X0010 |
PERSONA_CHANGE_GAME_SERVER | k_EPersonaChangeGameServer | 0X0020 |
PERSONA_CHANGE_AVATAR | k_EPersonaChangeAvatar | 0X0040 |
PERSONA_CHANGE_JOINED_SOURCE | k_EPersonaChangeJoinedSource | 0X0080 |
PERSONA_CHANGE_LEFT_SOURCE | k_EPersonaChangeLeftSource | 0X0100 |
PERSONA_CHANGE_RELATIONSHIP_CHANGED | k_EPersonaChangeRelationshipChanged | 0X0200 |
PERSONA_CHANGE_NAME_FIRST_SET | k_EPersonaChangeNameFirstSet | 0X0400 |
PERSONA_CHANGE_FACEBOOK_INFO | k_EPersonaChangeBroadcast | 0X0800 |
PERSONA_CHANGE_NICKNAME | k_EPersonaChangeNickname | 0X1000 |
PERSONA_CHANGE_STEAM_LEVEL | k_EPersonaChangeSteamLevel | 0X2000 |
PERSONA_CHANGE_RICH_PRESENCE | k_EPersonaChangeRichPresence | 0x4000 |
PersonaState
Enumerator | Value |
---|---|
PERSONA_STATE_OFFLINE | 0 |
PERSONA_STATE_ONLINE | 1 |
PERSONA_STATE_BUSY | 2 |
PERSONA_STATE_AWAY | 3 |
PERSONA_STATE_SNOOZE | 4 |
PERSONA_STATE_LOOKING_TO_TRADE | 5 |
PERSONA_STATE_LOOKING_TO_PLAY | 6 |
PERSONA_STATE_MAX | 7 |
UserRestriction
Enumerator | Value |
---|---|
USER_RESTRICTION_NONE | 0 |
USER_RESTRICTION_UNKNOWN | 1 |
USER_RESTRICTION_ANY_CHAT | 2 |
USER_RESTRICTION_VOICE_CHAT | 4 |
USER_RESTRICTION_GROUP_CHAT | 8 |
USER_RESTRICTION_RATING | 16 |
USER_RESTRICTION_GAME_INVITES | 32 |
USER_RESTRICTION_TRADING | 64 |