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Server GDNative Change-Log

A history of all changes to the server gdnative branch.


Version 3.3

  • Changed: constants list to add missing and remove unused
  • Changed: Networking Messages, Sockets, and Utils now use Steam IDs instead of identity system
  • Changed: various bits and pieces
  • Changed: IP logic for all related functions
  • Changed: getResultStatus() now returns the integer / enum
  • Changed: getAuthSessionTicket() now defaults to 0 for Steam ID
  • Fixed: wrong string IP conversions, thanks to jeremybeier
  • Removed: Networking Types identity system and related bits
  • Removed: P2P Networking constants as they are duplicates of the P2PSend enum
  • Removed: getIdentity() as it is redundant now

Version 3.2

  • Added: new general constant ACCOUNT_ID_INVALID
  • Changed: k_ESteamNetworkingConfig_SDRClient_DebugTicketAddress was replaced by k_ESteamNetworkingConfig_SDRClient_DevTicket, value is the same but reference changed

Version 3.1

  • Added: a missing constant
  • Changed: backported various fixes from non-server GodotSteam
  • Changed: updated various function arguments to match non-server GodotSteam
  • Changed: constants now live in godotsteam_server_constants.h like non-server GodotSteam
  • Changed: further fixes to initialization functions

Version 3.0.1

  • Changed: updated included Steam server script
  • Changed: how initialization functions work, passing empty string now uses default IP (expected behavior)
  • Fixed: incorrect verbal message from serverInitEx()

Version 3.0

  • Added: missing server functions from steam_gameserver.h
  • Added: missing enums for server modes
  • Added: in-editor documentation
  • Changed: various improvements under-the-hood
  • Changed: reorganized some constants
  • Removed: unused enums, signals, functions
  • Removed: unnecessary classes that are not part of the server build