Server GDNative Change-Log
A history of all changes to the server gdnative branch.
Version 3.3
- Changed: constants list to add missing and remove unused
- Changed: Networking Messages, Sockets, and Utils now use Steam IDs instead of identity system
- Changed: various bits and pieces
- Changed: IP logic for all related functions
- Changed:
getResultStatus()
now returns the integer / enum - Changed:
getAuthSessionTicket()
now defaults to 0 for Steam ID - Fixed: wrong string IP conversions, thanks to jeremybeier
- Removed: Networking Types identity system and related bits
- Removed: P2P Networking constants as they are duplicates of the P2PSend enum
- Removed:
getIdentity()
as it is redundant now
Version 3.2
- Added: new general constant ACCOUNT_ID_INVALID
- Changed: k_ESteamNetworkingConfig_SDRClient_DebugTicketAddress was replaced by k_ESteamNetworkingConfig_SDRClient_DevTicket, value is the same but reference changed
Version 3.1
- Added: a missing constant
- Changed: backported various fixes from non-server GodotSteam
- Changed: updated various function arguments to match non-server GodotSteam
- Changed: constants now live in
godotsteam_server_constants.h
like non-server GodotSteam - Changed: further fixes to initialization functions
Version 3.0.1
- Changed: updated included Steam server script
- Changed: how initialization functions work, passing empty string now uses default IP (expected behavior)
- Fixed: incorrect verbal message from
serverInitEx()
Version 3.0
- Added: missing server functions from steam_gameserver.h
- Added: missing enums for server modes
- Added: in-editor documentation
- Changed: various improvements under-the-hood
- Changed: reorganized some constants
- Removed: unused enums, signals, functions
- Removed: unnecessary classes that are not part of the server build