Server 3.x Change-Log
A history of all changes to the server3 branch.
Version 3.3
- Changed: constants list to add missing and remove unused
- Changed: Networking Messages, Sockets, and Utils now use Steam IDs instead of identity system
- Changed: various bits and pieces
- Changed: IP logic for all related functions
- Changed: UserUGCListSortOrder enums for readability
- Changed: UGCContentDescriptorID enums for readability
- Changed:
getResultStatus()
now returns the integer / enum - Changed:
getAuthSessionTicket()
now defaults to 0 for Steam ID - Fixed: wrong string IP conversions, thanks to jeremybeier
- Fixed: typo with UGC_MATCHING_UGC_TYPE_ITEMS enum
- Fixed: minor case issue with Workshop enums
- Fixed: typo with NETWORKING_CONFIG_TYPE_STRING enum
- Removed: unnecessary enums
- Removed: Networking Types identity system and related bits
- Removed: P2P Networking constants as they are duplicates of the P2PSend enum
- Removed:
getIdentity()
as it is redundant now
Version 3.2
- Added: new Remote Storage enum to WorkshopFileType
- Added: two new UGC enums to ItemState and ItemPreviewType
- Added: new Remote Play enum, form factor for VR headset
- Added: two new result enums; not supported and family size limit exceeded
- Added: three new enums to NetworkingConfigValue
- Added: new general constant ACCOUNT_ID_INVALID
- Changed: k_ESteamNetworkingConfig_SDRClient_DebugTicketAddress was replaced by k_ESteamNetworkingConfig_SDRClient_DevTicket, value is the same but reference changed
Version 3.1
- Added: a missing constant
- Changed: backported various fixes from non-server GodotSteam
- Changed: updated various function arguments to match non-server GodotSteam
- Changed: constants now live in
godotsteam_server_constants.h
like non-server GodotSteam - Changed: further fixes to initialization functions
Version 3.0.1
- Changed: how initialization functions work, passing empty string now uses default IP (expected behavior)
- Fixed: incorrect verbal message from
serverInitEx()
Version 3.0
- Added: missing server functions from steam_gameserver.h
- Added: missing enums for server modes
- Added: in-editor documentation
- Changed: various improvements under-the-hood
- Changed: reorganized some constants
- Removed: unused enums, signals, functions
- Removed: unnecessary classes that are not part of the server build
Version 2.0.1
- Changed: layout to make Git cloning easier
- Fixed:
getSessionConnectionInfo()
using old networking struct - Removed: unused networking stricts
Version 2.0
- Changed: separated server back into it's own module / branch
- Changed: brought server branch in line with related master branch functions
Version 1.2.4
- Fixed: lots of compiler warnings on Linux, thanks to gregcsokas
Version 1.2.3
- Added: missing functions to Apps class
- Added: new functions and callbacks to UGC class
- Changed: EnableHeartbeats was renamed to SetAdvertiseServerActive in SDK
- Changed: various internal variable names
- Fixed: some memory allocation issues
- Removed:
setHeartbeatInterval()
andforceHeartbeat()
; was removed from SDK
Version 1.2.2
- Added: Added: ability to provide different locations for custom modules, thanks to dsnopek
Version 1.2.1
- Fixed:
getNumSubscribedItems()
was mislabeled asgetSubscribedItems()
Version 1.2
- Added: various notations and spacing
- Added:
addRequiredTagGroup()
,getQueryUGCTag()
,getQueryUGCTagDisplayName()
, andgetQueryUGCNumTags()
functions from UGC - Changed:
setCookie()
tosetHTTPCookie()
- Fixed: various delete statements
- Fixed: converting user ID in
createQueryUserUGCRequest()
- Fixed: metadata length in
setItemMetadata()
- Fixed: library paths in config.py
- Removed: compiling flag in config.py for OSX
- Removed: ticket struct as it causes craches
Version 1.1.1
- Changed: includes Godot header file to allow more than 5 arguments in a function
- Fixed:
filterText()
for Steamworks SDK 1.50
Version 1.1.0
- Added: Apps, HTTP, Inventory, Networking, UGC, and Utils classes
- Added: related callbacks, call results, constants, and enums
- Added: headless server platform for linux
- Fixed: OSX compiling config rules