Server 3.x
A history of all changes to the server3 branch.
Version 3.7.1
- Fixed: code related to checking for manual
run_callbacks()and embedded callbacks
Version 3.7
- Added: patch file for MinGW compatibility
- Added: missing UGC functions
setAllowLegacyUpload(),removeAllItemKeyValueTags() - Added: missing Networking Sockets function
setConnectionUserData() - Added: missing Networking Utils functions
setDebugOutputFunction(),getIPv4FakeIPType(),getRealIdentityForFakeIP(),setGlobalCallbackSteamNetConnectionStatusChanged(),setGlobalCallbackSteamNetAuthenticationStatusChanged(),setGlobalCallbackSteamRelayNetworkStatusChanged(),setGlobalCallbackFakeIPResult(),setGlobalCallbackMessagesSessionRequest(),setGlobalCallbackMessagesSessionFailed(),iterateGenericEditableConfigValues() - Added: missing Remote Storage call results
published_file_subscribed,published_file_unsubscribed - Added: some missing constants
- Added: default values to
getQueryUGCContentDdescriptors()andgetUserContentDescriptorPreferences()for max_entries as there are only five values currently - Added: missing
releaseCurrentThreadMemory()function - Changed: included file ID in returned callback
item_updated - Changed: included next cursor in returned callback
ugc_query_completed - Changed: added missing result response to
steam_server_disconnectedcallback - Changed: minor swaps from integers to enums where needed
- Changed: some argument or variable names for clarity
- Changed:
global_stats_receivednow returns the enum / int instead of string for result - Changed:
retrieveConnectionDetails()now returns a dictionary instead of the connection details string - Changed: base_prices to base_price in
getItemsWithPrices() - Fixed: added missing "app_ids" hint to
get_app_dependencies_resultcallback - Fixed: published file ID not being uint64_t in some Remote Storage signals
- Fixed: various types
- Fixed: using direct values instead of constants when the names could not be found
- Fixed:
setOverlayNotificationPosition()not using given argument - Fixed: incorrect spelling in enum name
- Removed: branch_size key from returned dictionary in getSupportedGameVersionData() as it was misleading and useless
- Removed: sender_user_data key from returned dictionaries in
receiveMessageOnChannel() - Removed: buffer from returned dictionary in
getConfigValue()as it was just the size - Removed: unnecessary keys in certain Networking Socket functions where messages are received or sent
- Removed:
createHostedDedicatedServerListenSocket()as it should only be in the GodotSteam Server version
Version 3.6
- Added: new functions to UGC
- Changed:
getNumSubscribedItemsandgetSubscribedItemsnow take include_locally_disabled argument
Version 3.5.1
- Changed: minor clean-ups
- Fixed: crash when GodotSteam converts IP addresses internally
Version 3.5
- Added: missing Utils class: functions, enums, constants
- Changed: minor clean-ups
- Fixed: wrong accessor for Networking Sockets, thanks to Michael Janesway
- Fixed: missing callback fro
validate_auth_ticket_response, thanks to Michael Janesway - Fixed: all wronge accessors for all other class functions
Version 3.4
- Added: public properties with set/get functions
- Added: failures now print to editor
- Changed: updated to Steamworks SDK 1.61
- Changed: added new enums from newest SDK, removed the now missing ones
- Changed: deprecating
serverInitin next patch, migrate toserverInitEx - Changed: return typed for
getHTTPResponseHeaderValueandgetHTTPStreamingResponseBodyData - Changed:
configureConnectionLanesnow has correct type for lanes argument - Changed: NetworkingSockets now take dictionary for options, based on godot4 branch in main GodotSteam repo
- Changed: reworked
getUserAchievement,getUserStatFloat,getUserStatIntto mirror godot4 branch in main GodotSteam repo - Fixed:
setHTTPRequestRawPostBody, backport from godot4 branch in main GodotSteam repo - Fixed:
serializeResultnow returns PackedByteArray - Fixed: misspelled enum
Version 3.3
- Changed: constants list to add missing and remove unused
- Changed: Networking Messages, Sockets, and Utils now use Steam IDs instead of identity system
- Changed: various bits and pieces
- Changed: IP logic for all related functions
- Changed: UserUGCListSortOrder enums for readability
- Changed: UGCContentDescriptorID enums for readability
- Changed:
getResultStatus()now returns the integer / enum - Changed:
getAuthSessionTicket()now defaults to 0 for Steam ID - Fixed: wrong string IP conversions, thanks to jeremybeier
- Fixed: typo with UGC_MATCHING_UGC_TYPE_ITEMS enum
- Fixed: minor case issue with Workshop enums
- Fixed: typo with NETWORKING_CONFIG_TYPE_STRING enum
- Removed: unnecessary enums
- Removed: Networking Types identity system and related bits
- Removed: P2P Networking constants as they are duplicates of the P2PSend enum
- Removed:
getIdentity()as it is redundant now
Version 3.2
- Added: new Remote Storage enum to WorkshopFileType
- Added: two new UGC enums to ItemState and ItemPreviewType
- Added: new Remote Play enum, form factor for VR headset
- Added: two new result enums; not supported and family size limit exceeded
- Added: three new enums to NetworkingConfigValue
- Added: new general constant ACCOUNT_ID_INVALID
- Changed: k_ESteamNetworkingConfig_SDRClient_DebugTicketAddress was replaced by k_ESteamNetworkingConfig_SDRClient_DevTicket, value is the same but reference changed
Version 3.1
- Added: a missing constant
- Changed: backported various fixes from non-server GodotSteam
- Changed: updated various function arguments to match non-server GodotSteam
- Changed: constants now live in
godotsteam_server_constants.hlike non-server GodotSteam - Changed: further fixes to initialization functions
Version 3.0.1
- Changed: how initialization functions work, passing empty string now uses default IP (expected behavior)
- Fixed: incorrect verbal message from
serverInitEx()
Version 3.0
- Added: missing server functions from steam_gameserver.h
- Added: missing enums for server modes
- Added: in-editor documentation
- Changed: various improvements under-the-hood
- Changed: reorganized some constants
- Removed: unused enums, signals, functions
- Removed: unnecessary classes that are not part of the server build
Version 2.0.1
- Changed: layout to make Git cloning easier
- Fixed:
getSessionConnectionInfo()using old networking struct - Removed: unused networking stricts
Version 2.0
- Changed: separated server back into it's own module / branch
- Changed: brought server branch in line with related master branch functions
Version 1.2.4
- Fixed: lots of compiler warnings on Linux, thanks to gregcsokas
Version 1.2.3
- Added: missing functions to Apps class
- Added: new functions and callbacks to UGC class
- Changed: EnableHeartbeats was renamed to SetAdvertiseServerActive in SDK
- Changed: various internal variable names
- Fixed: some memory allocation issues
- Removed:
setHeartbeatInterval()andforceHeartbeat(); was removed from SDK
Version 1.2.2
- Added: Added: ability to provide different locations for custom modules, thanks to dsnopek
Version 1.2.1
- Fixed:
getNumSubscribedItems()was mislabeled asgetSubscribedItems()
Version 1.2
- Added: various notations and spacing
- Added:
addRequiredTagGroup(),getQueryUGCTag(),getQueryUGCTagDisplayName(), andgetQueryUGCNumTags()functions from UGC - Changed:
setCookie()tosetHTTPCookie() - Fixed: various delete statements
- Fixed: converting user ID in
createQueryUserUGCRequest() - Fixed: metadata length in
setItemMetadata() - Fixed: library paths in config.py
- Removed: compiling flag in config.py for OSX
- Removed: ticket struct as it causes craches
Version 1.1.1
- Changed: includes Godot header file to allow more than 5 arguments in a function
- Fixed:
filterText()for Steamworks SDK 1.50
Version 1.1.0
- Added: Apps, HTTP, Inventory, Networking, UGC, and Utils classes
- Added: related callbacks, call results, constants, and enums
- Added: headless server platform for linux
- Fixed: OSX compiling config rules