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Signals - Utilities

These callbacks require you to run Steam.run_callbacks() in your _process() function to receive them.


app_resuming_from_suspend

app_resuming_from_suspend

Sent after the device returns from sleep/suspend mode.

Returns: nothing


Read more in the official Steamworks SDK documentation

check_file_signature

check_file_signature

Call result for checkFileSignature.

Returns:

  • signature (string)

Read more in the official Steamworks SDK documentation

floating_gamepad_text_input_dismissed

floating_gamepad_text_input_dismissed

Sent after the device returns from sleep/suspend mode.

Returns: nothing


Read more in the official Steamworks SDK documentation

gamepad_text_input_dismissed

gamepad_text_input_dismissed

Called when the big picture gamepad text input has been closed.

Returns:

  • submitted (bool)
  • text (string)
  • length (uint32)

Read more in the official Steamworks SDK documentation

ip_country

ip_country

Called when the country of the user changed. The country should be updated with getIPCountry.

Returns: nothing


Read more in the official Steamworks SDK documentation

low_power

low_power

Called when running on a laptop and less than 10 minutes of battery is left, and then fires then every minute afterwards.

Returns: * power (uint8)


Read more in the official Steamworks SDK documentation

steam_api_call_completed

steam_api_call_completed

Called when a SteamAPICall_t has completed (or failed)

Returns:

  • async_call (uint64_t)
  • callback (int)
  • parameter (uint32)

Read more in the official Steamworks SDK documentation

steam_shutdown

steam_shutdown

Called when Steam wants to shut down.

Returns: nothing


Read more in the official Steamworks SDK documentation