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Signals - Remote Play

These callbacks require you to run Steam.run_callbacks() in your _process() function to receive them.


remote_play_session_connected

remote_play_session_connected

Called when a player connects to a remote play session.

Returns:

  • session_id (uint32)

Read more in the official Steamworks SDK documentation

remote_play_session_disconnected

remote_play_session_disconnected

Called when a player disconnects from a remote play session.

Returns:

  • session_id (uint32)

Read more in the official Steamworks SDK documentation