Signals - Remote Play
These callbacks require you to run Steam.run_callbacks()
in your _process()
function to receive them.
remote_play_session_connected
remote_play_session_connected
Called when a player connects to a remote play session.
Returns:
- session_id (uint32)
remote_play_session_disconnected
remote_play_session_disconnected
Called when a player disconnects from a remote play session.
Returns:
- session_id (uint32)