Signals - Networking
These callbacks require you to run Steam.run_callbacks()
in your _process()
function to receive them.
p2p_session_connect_fail
p2p_session_connect_fail
Called when a user sends a packet and it fails.
Returns:
- steam_id_remote (uint64_t)
- session_error (uint8_t)
p2p_session_request
p2p_session_request
Called when a user sends a packet.
Returns:
- steam_id_remote (uint64_t)