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Signals - Networking

These callbacks require you to run Steam.run_callbacks() in your _process() function to receive them.


p2p_session_connect_fail

p2p_session_connect_fail

Called when a user sends a packet and it fails.

Returns:

  • steam_id_remote (uint64_t)
  • session_error (uint8_t)

Read more in the official Steamworks SDK documentation

p2p_session_request

p2p_session_request

Called when a user sends a packet.

Returns:

  • steam_id_remote (uint64_t)

Read more in the official Steamworks SDK documentation