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Signals - Game Server Stats

These callbacks require you to run Steam.run_callbacks() in your _process() function to receive them.


stat_received

stat_received

Result when getting the latests stats and achievements for a user from the server.

Emits signal in response to function serverRequestUserStats.

Returns:

  • result (int)
  • steam_id (uint64_t)

Read more in the official Steamworks SDK documentation

stats_stored

stats_stored

Result of a request to store the user stats.

Emits signal in response to function storeUserStats.

Returns:

  • result (int)
  • steam_id (uint64_t)

Read more in the official Steamworks SDK documentation

stats_unloaded

stats_unloaded

Callback indicating that a user's stats have been unloaded.

Returns:

  • steam_id (uint64_t)

Read more in the official Steamworks SDK documentation