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Functions - HTML Surface

The this_handle argument is optional. If you do not pass one, GodotSteam will use the internally stored handle instead.


addHeader

addHeader( string key, string value, uint32 this_handle )

Add a header to any HTTP requests from this browser. A full list of standard request fields are available here on Wikipedia.

If no handle is passed, GodotSteam will use the internal one.

Returns: void


Read more in the official Steamworks SDK documentation

allowStartRequest

allowStartRequest( bool allowed, uint32 this_handle )

Sets whether a pending load is allowed or if it should be canceled. You can use this feature to limit the valid pages allowed in your HTML surface.

If no handle is passed, GodotSteam will use the internal one.

Returns: void

Note: You must call this in response to a html_start_request callback.


Read more in the official Steamworks SDK documentation

copyToClipboard

copyToClipboard( uint32 this_handle )

Copy the currently selected text from the current page in an HTML surface into the local clipboard.

If no handle is passed, GodotSteam will use the internal one.

Returns: void


Read more in the official Steamworks SDK documentation

createBrowser

createBrowser( string user_agent, string user_css )

Create a browser object for displaying of an HTML page.

If no handle is passed, GodotSteam will use the internal one.

Returns: void

Note: You must call removeBrowser when you are done using this browser to free up the resources associated with it. Failing to do so will result in a memory leak.


Read more in the official Steamworks SDK documentation

executeJavascript

executeJavascript( string script, uint32 this_handle )

Run a javascript script in the currently loaded page.

Returns: void


Read more in the official Steamworks SDK documentation

find

find( string search, bool currently_in_find, bool reverse, uint32 this_handle )

Find a string in the current page of an HTML surface. This is the equivalent of "ctrl+f" in your browser of choice. It will highlight all of the matching strings. You should call stopFind when the input string has changed or you want to stop searching.

Triggers a html_search_results callback.

Returns: void


Read more in the official Steamworks SDK documentation

getLinkAtPosition

getLinkAtPosition( int x, int y, uint32 this_handle )

Retrieves details about a link at a specific position on the current page in an HTML surface.

Triggers a html_link_at_position callback.

Returns: void


Read more in the official Steamworks SDK documentation

goBack

goBack( uint32 this_handle )

Navigate back in the page history.

Returns: void


Read more in the official Steamworks SDK documentation

goForward

goForward( uint32 this_handle )

Navigate forward in the page history.

Returns: void


Read more in the official Steamworks SDK documentation

htmlInit

htmlInit()

Initializes the HTML Surface API. This must be called prior to using any other functions in this interface. You must call htmlShutdown when you are done using the interface to free up the resources associated with it. Failing to do so will result in a memory leak.

Returns: void


Read more in the official Steamworks SDK documentation

jsDialogResponse

jsDialogResponse( bool result, uint32 this_handle )

Allows you to react to a page wanting to open a javascript modal dialog notification.

Returns: void

Note: You must call this in response to html_js_alert and html_js_confirm callbacks.


Read more in the official Steamworks SDK documentation

keyChar

keyChar( uint32 unicode_char, int key_modifiers, uint32 this_handle )

unicode_char is the unicode character point for this keypress (and potentially multiple chars per press).

Returns: void


Read more in the official Steamworks SDK documentation

keyDown

keyDown( uint32 native_key_code, int key_modifiers, uint32 this_handle )

Keyboard interactions, native keycode is the virtual key code value from your OS.

Returns: void


Read more in the official Steamworks SDK documentation

keyUp

keyUp( uint32 native_key_code, int key_modifiers, uint32 this_handle )

Keyboard interactions, native keycode is the virtual key code value from your OS.

Returns: void


Read more in the official Steamworks SDK documentation

loadURL

loadURL( string url, string post_data, uint32 this_handle )

Navigate to a specified URL. If you send POST data with post_data then the data should be formatted as: name1=value1&name2=value2. You can load any URI scheme supported by Chromium Embedded Framework including but not limited to: http://, https://, ftp://, and file:///. If no scheme is specified then http:// is used.

Triggers a html_start_request callback.

Returns: void


Read more in the official Steamworks SDK documentation

mouseDoubleClick

mouseDoubleClick( int mouseButton, uint32 this_handle )

Tells an HTML surface that a mouse button has been double clicked. The click will occur where the surface thinks the mouse is based on the last call to mouseMove.

Returns: void


Read more in the official Steamworks SDK documentation

mouseDown

mouseDown( int mouse_button, uint32 this_handle )

Tells an HTML surface that a mouse button has been pressed. The click will occur where the surface thinks the mouse is based on the last call to mouseMove.

Returns: void


Read more in the official Steamworks SDK documentation

mouseMove

mouseMove( int x, int y, uint32 this_handle )

Tells an HTML surface where the mouse is.

Returns: void


Read more in the official Steamworks SDK documentation

mouseUp

mouseUp( int mouse_button, uint32 this_handle )

Tells an HTML surface that a mouse button has been released. The click will occur where the surface thinks the mouse is based on the last call to mouseMove.

Returns: void


Read more in the official Steamworks SDK documentation

mouseWheel

mouseWheel( int32 delta )

Tells an HTML surface that the mouse wheel has moved.

Returns: void


Read more in the official Steamworks SDK documentation

pasteFromClipboard

pasteFromClipboard( uint32 this_handle )

Paste from the local clipboard to the current page in an HTML surface.

Returns: void


Read more in the official Steamworks SDK documentation

reload

reload( uint32 this_handle )

Refreshes the current page. The reload will most likely hit the local cache instead of going over the network. This is equivalent to F5 or Ctrl+R in your browser of choice.

Returns: void


Read more in the official Steamworks SDK documentation

removeBrowser

removeBrowser( uint32 this_handle )

You must call this when you are done with an HTML surface, freeing the resources associated with it. Failing to call this will result in a memory leak.

Returns: void


Read more in the official Steamworks SDK documentation

setBackgroundMode

setBackgroundMode( bool background_mode, uint32 this_handle )

Enable/disable low-resource background mode, where Javascript and repaint timers are throttled, resources are more aggressively purged from memory, and audio/video elements are paused. When background mode is enabled, all HTML5 video and audio objects will execute ".pause()" and gain the property "._steam_background_paused = 1". When background mode is disabled, any video or audio objects with that property will resume with ".play()".

Returns: void


Read more in the official Steamworks SDK documentation

setCookie

setCookie( string hostname, string key, string value, string path, uint32 expires, bool secure, bool http_only )

Set a webcookie for a specific hostname. You can read more about the specifics of setting cookies here on Wikipedia.

Returns: void


Read more in the official Steamworks SDK documentation

setHorizontalScroll

setHorizontalScroll( uint32 absolute_pixel_scroll, uint32 this_handle )

Scroll the current page horizontally.

Triggers a html_horizontal_scroll callback.

Returns: void


Read more in the official Steamworks SDK documentation

setKeyFocus

setKeyFocus( bool has_key_focus, uint32 this_handle )

Tell a HTML surface if it has key focus currently, controls showing the I-beam cursor in text controls amongst other things.

Returns: void


Read more in the official Steamworks SDK documentation

setPageScaleFactor

setPageScaleFactor( float zoom, int pointX, int pointY, uint32 this_handle )

Zoom the current page in an HTML surface. The current scale factor is available from HTML_NeedsPaint_t.flPageScale, HTML_HorizontalScroll_t.flPageScale, and HTML_VerticalScroll_t.flPageScale.

Returns: void


Read more in the official Steamworks SDK documentation

setSize

setSize( uint32 width, uint32 height, uint32 this_handle )

Sets the display size of a surface in pixels.

Returns: void


Read more in the official Steamworks SDK documentation

setVerticalScroll

setVerticalScroll( uint32 absolute_pixel_scroll, uint32 this_handle )

Scroll the current page vertically.

Triggers a html_vertical_scroll callback.

Returns: void


Read more in the official Steamworks SDK documentation

htmlShutdown

htmlShutdown()

Shutdown the ISteamHTMLSurface interface, releasing the memory and handles. You must call this when you are done using this interface to prevent memory and handle leaks. After calling this then all of the functions provided in this interface will fail until you call htmlInit to reinitialize again.

Returns: bool


Read more in the official Steamworks SDK documentation

stopFind

stopFind( uint32 this_handle )

Cancel a currently running find.

Returns: void


Read more in the official Steamworks SDK documentation

stopLoad

stopLoad( uint32 this_handle )

Stop the load of the current HTML page.

Returns: void


Read more in the official Steamworks SDK documentation

viewSource

viewSource( uint32 this_handle )

Open the current pages HTML source code in default local text editor, used for debugging.

Returns: void


Read more in the official Steamworks SDK documentation