Functions - Game Server Stats
clearUserAchievement
clearUserAchievement( uint64_t
steam_id, string
name )
Resets the unlock status of an achievement for the specified user. This is primarily only ever used for testing. You must have called requestUserStats and it needs to return successfully via its callback prior to calling this. This call only modifies Steam's in-memory state and is very cheap. To submit the stats to the server you must call storeUserStats.
Returns: bool
Note: This will work only on achievements that game servers are allowed to set. If the "Set By" field for this achievement is "Official GS" then only game servers that have been declared as officially controlled by you will be able to set it. To do this you must set the IP range of your official servers in the Dedicated Servers section of App Admin.
serverGetUserAchievement
serverGetUserAchievement( uint64_t
steam_id, string
name )
Gets the unlock status of the Achievement.
Returns: dictionary
Contains the following keys:
- result (bool)
- user (int) as Steam ID
- name (string)
- unlocked (bool
serverGetUserStatFloat
serverGetUserStatFloat( uint64_t
steam_id, string
name )
Gets the current value of the a stat for the specified user.
Returns: float
serverGetUserStatInt
serverGetUserStatInt( uint64_t
steam_id, string
name )
Gets the current value of the a stat for the specified user.
Returns: uint32
serverRequestUserStats
serverRequestUserStats( uint64_t
steam_id )
Asynchronously downloads stats and achievements for the specified user from the server. These stats will only be auto-updated for clients currently playing on the server. For other users you'll need to call this function again to refresh any data.
Triggers a stats_received call result.
Returns: void
setUserAchievement
setUserAchievement( uint64_t
steam_id, string
name )
Unlocks an achievement for the specified user.
Returns: bool
setUserStatFloat
setUserStatFloat( uint64_t
steam_id, string
name, float
stat )
Sets / updates the value of a given stat for the specified user. You must have called requestUserStats and it needs to return successfully via its callback prior to calling this. This call only modifies Steam's in-memory state and is very cheap. To submit the stats to the server you must call storeUserStats.
Returns: bool
Note: These updates will work only on stats that game servers are allowed to edit. If the "Set By" field for this stat is "Official GS" then only game servers that have been declared as officially controlled by you will be able to set it. To do this you must set the IP range of your official servers in the Dedicated Servers section of App Admin.
Read more in the official Steamworks SDK documentation
setUserStatInt( int
steam_id, string
name, int
stat )"
setUserStatInt()
setUserStatInt( uint64_t
steam_id, string
name, int
stat )
Sets / updates the value of a given stat for the specified user. You must have called requestUserStats and it needs to return successfully via its callback prior to calling this. This call only modifies Steam's in-memory state and is very cheap. To submit the stats to the server you must call storeUserStats.
Returns: bool
Note: These updates will work only on stats that game servers are allowed to edit. If the "Set By" field for this stat is "Official GS" then only game servers that have been declared as officially controlled by you will be able to set it. To do this you must set the IP range of your official servers in the Dedicated Servers section of App Admin.
[:fontawesome-brands-steam: Read more in the official Steamworks SDK documentation](https://partner.steamgames.com/doc/api/ISteamGameServerStats#SetUserStat){ .md-button .md-button--store target="_blank" }
storeUserStats
storeUserStats( uint64_t
steam_id )
Send the changed stats and achievements data to the server for permanent storage for the specified user. If this fails then nothing is sent to the server. It's advisable to keep trying until the call is successful. This call can be rate limited. Call frequency should be on the order of minutes, rather than seconds. You should only be calling this during major state changes such as the end of a round, the map changing, or the user leaving a server. If you have stats or achievements that you have saved locally but haven't uploaded with this function when your application process ends then this function will automatically be called. You can find additional debug information written to the %steam_install%\logs\stats_log.txt
file.
Triggers a stats_stored callback.
Returns: void
updateUserAvgRateStat
updateUserAvgRateStat( uint64_t
steam_id, string
name, float
this_session, double
session_length )
Updates an AVGRATE stat with new values for the specified user.
Returns: bool