Server Change-Log
A history of all changes to the server branch.
Version 2.0.1 Changes
- Changed: layout to make Git cloning easier
- Fixed getSessionConnectionInfo using old networking struct
- Removed: unused networking stricts
Version 2.0 Changes
- Changed: separated server back into it's own module / branch
- Changed: brought server branch in line with related master branch functions
Version 1.2.4 Changes
- Fixed: lots of compiler warnings on Linux, thanks to gregcsokas
Version 1.2.3 Changes
- Added: missing functions to Apps class
- Added: new functions and callbacks to UGC class
- Changed: EnableHeartbeats was renamed to SetAdvertiseServerActive in SDK
- Changed: various internal variable names
- Fixed: some memory allocation issues
- Removed: setHeartbeatInterval and forceHeartbeat; was removed from SDK
Version 1.2.2 Changes
- Added: Added: ability to provide different locations for custom modules, thanks to dsnopek
Version 1.2.1 Changes
- Fixed: getNumSubscribedItems was mislabeled as getSubscribedItems
Version 1.2 Changes
- Added: various notations and spacing
- Added: addRequiredTagGroup, getQueryUGCTag, getQueryUGCTagDisplayName, and getQueryUGCNumTags functions from UGC
- Changed: setCookie to setHTTPCookie
- Fixed: various delete statements
- Fixed: converting user ID in createQueryUserUGCRequest
- Fixed: metadata length in setItemMetadata
- Fixed: library paths in config.py
- Removed: compiling flag in config.py for OSX
- Removed: ticket struct as it causes craches
Version 1.1.1 Changes
- Changed: includes Godot header file to allow more than 5 arguments in a function
- Fixed: filterText for Steamworks SDK 1.50
Version 1.1.0 Changes
- Added: Apps, HTTP, Inventory, Networking, UGC, and Utils classes
- Added: related callbacks, call results, constants, and enums
- Added: headless server platform for linux
- Fixed: OSX compiling config rules