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Server Change-Log

A history of all changes to the server branch.


Version 2.0.1 Changes

  • Changed: layout to make Git cloning easier
  • Fixed getSessionConnectionInfo using old networking struct
  • Removed: unused networking stricts

Version 2.0 Changes

  • Changed: separated server back into it's own module / branch
  • Changed: brought server branch in line with related master branch functions

Version 1.2.4 Changes

  • Fixed: lots of compiler warnings on Linux, thanks to gregcsokas

Version 1.2.3 Changes

  • Added: missing functions to Apps class
  • Added: new functions and callbacks to UGC class
  • Changed: EnableHeartbeats was renamed to SetAdvertiseServerActive in SDK
  • Changed: various internal variable names
  • Fixed: some memory allocation issues
  • Removed: setHeartbeatInterval and forceHeartbeat; was removed from SDK

Version 1.2.2 Changes

  • Added: Added: ability to provide different locations for custom modules, thanks to dsnopek

Version 1.2.1 Changes

  • Fixed: getNumSubscribedItems was mislabeled as getSubscribedItems

Version 1.2 Changes

  • Added: various notations and spacing
  • Added: addRequiredTagGroup, getQueryUGCTag, getQueryUGCTagDisplayName, and getQueryUGCNumTags functions from UGC
  • Changed: setCookie to setHTTPCookie
  • Fixed: various delete statements
  • Fixed: converting user ID in createQueryUserUGCRequest
  • Fixed: metadata length in setItemMetadata
  • Fixed: library paths in config.py
  • Removed: compiling flag in config.py for OSX
  • Removed: ticket struct as it causes craches

Version 1.1.1 Changes

  • Changed: includes Godot header file to allow more than 5 arguments in a function
  • Fixed: filterText for Steamworks SDK 1.50

Version 1.1.0 Changes

  • Added: Apps, HTTP, Inventory, Networking, UGC, and Utils classes
  • Added: related callbacks, call results, constants, and enums
  • Added: headless server platform for linux
  • Fixed: OSX compiling config rules